Skip to content

Light · Blast

Final Shine

A long-lost Trio Rune. Causes a mighty light explosion in a set area.

Respl. final

Spell scene

Choose the units and replay the cast with the cartridge’s sprites and sounds.

Loading scene…

Spell drawing

Final Shine

Rune 1 of 3

Illustrative reconstruction: frames, palettes and effect timings come from the ROM. Part placement and drawing speed are choices of this viewer.

Outcome and status application are selected for the demonstration; they are not a battle roll.

Some part or sound assignments still need verification.

How to cast it

Draw these runes in order, each in one stroke, while holding L.

  1. Light II
  2. Light II
  3. Light II

MP cost

It goes down as Isaac’s level in each rune’s element rises.

Element level1–1011–2021–3031–4041–50
MP10094898378

Aim

Tap a point. Touch a point inside the range; the area has a fixed size.

Affects: Enemies

  • Knocks down

What it does

Power
1130
Duration
0.1 s · 6 ticks
Cast range
180 px
Radius
85 px
Hits after
1.92 s · 115 ticks

Power at cast

Before the target’s element and defenses. Each value is the game’s own formula.

Power:

Similar spells

The 8 spells that run on the same game code as this one. Only what changes between them is shown.

SpellsElementTraitsMP (level 1–10)Cast rangeDurationHits afterRadiusPowerRunes
White LightLight—40110 px0 s0.13 s55 px7202
Gold LightLight—60140 px0 s0.13 s65 px7692
God LightLight—75170 px1 s1.17 s80 px8912
Dark BlastDark—40110 px0 s0.13 s55 px7202
Black BlastDark—60140 px0 s0.13 s65 px7692
Final BlastDark—75170 px1 s1.17 s80 px8912
Final ShineLightKnocks down100180 px0.1 s1.92 s85 px1,1303
Final DarkDarkKnocks down100180 px0.1 s1.92 s85 px1,1303
All spell families

1×