Game logic
Duel
Two people play each other. These are the ready-made teams a player can pick, and how a Wi-Fi match moves each player’s rating.
Ready-made teams
Picking one sets the player to level 40 with these element levels and these three squads, all at level 40. The cartridge does not name them: they are numbered here.
Team 1
Player level 40- Fire
- 31
- Wind
- 31
- Water
- 31
- Earth
- 31
- Dark
- 31
- Light
- 31
- Battle OrkusLv 40
- Purple CapLv 40
- WyvernLv 40
Team 2
Player level 40- Fire
- 50
- Wind
- 30
- Water
- 30
- Earth
- 30
- Dark
- 30
- Light
- 30
- SalamanderLv 40
- Flare HoundLv 40
- RunemanderLv 40
Team 3
Player level 40- Fire
- 30
- Wind
- 50
- Water
- 30
- Earth
- 30
- Dark
- 30
- Light
- 30
Team 4
Player level 40- Fire
- 30
- Wind
- 30
- Water
- 50
- Earth
- 30
- Dark
- 30
- Light
- 30
- UndineLv 40
- Death FishLv 40
- RunedineLv 40
Team 5
Player level 40- Fire
- 30
- Wind
- 30
- Water
- 30
- Earth
- 50
- Dark
- 30
- Light
- 30
- Rune GnomeLv 40
- Mud GolemLv 40
- Mush-MushyLv 40
Team 6
Player level 40- Fire
- 30
- Wind
- 30
- Water
- 30
- Earth
- 30
- Dark
- 50
- Light
- 30
- GhostLv 40
- Dark WalkerLv 40
- BatLv 40
Team 7
Player level 40- Fire
- 30
- Wind
- 30
- Water
- 30
- Earth
- 30
- Dark
- 30
- Light
- 50
- CherubimLv 40
- TalosLv 40
- Yellow ShogLv 40
Team 8
Player level 40- Fire
- 50
- Wind
- 50
- Water
- 50
- Earth
- 50
- Dark
- 50
- Light
- 50
Wi-Fi rating
Each player has a rating from 0 to 3000. After a match it gains or loses the points of the row for the difference between both ratings (yours minus the rival’s).
With a negative difference the game uses the first row whose bound is at least the difference; with any other, the last row whose bound is at most it.
The table is the Elo system with K = 50: all its rows match it within one point.
The whole table
| Difference up to | Win | Draw | Loss |
|---|---|---|---|
| -676 | 49 | 23 | -1 |
| -552 | 48 | 22 | -2 |
| -478 | 48 | 22 | -2 |
| -425 | 47 | 21 | -3 |
| -382 | 46 | 20 | -4 |
| -347 | 45 | 19 | -5 |
| -316 | 44 | 18 | -6 |
| -289 | 43 | 17 | -7 |
| -264 | 42 | 16 | -8 |
| -241 | 41 | 15 | -9 |
| -220 | 40 | 14 | -10 |
| -201 | 39 | 13 | -11 |
| -182 | 38 | 12 | -12 |
| -165 | 37 | 11 | -13 |
| -149 | 36 | 10 | -14 |
| -148 | 36 | 10 | -14 |
| -132 | 35 | 9 | -15 |
| -116 | 34 | 8 | -16 |
| -101 | 33 | 7 | -17 |
| -86 | 32 | 6 | -18 |
| -71 | 31 | 5 | -19 |
| -57 | 30 | 4 | -20 |
| -42 | 29 | 3 | -21 |
| -28 | 28 | 2 | -22 |
| -14 | 27 | 1 | -23 |
| -1 | 26 | 0 | -24 |
| 0 | 25 | 0 | -25 |
| 1 | 24 | 0 | -26 |
| 14 | 23 | -1 | -27 |
| 28 | 22 | -2 | -28 |
| 42 | 21 | -3 | -29 |
| 57 | 20 | -4 | -30 |
| 71 | 19 | -5 | -31 |
| 86 | 18 | -6 | -32 |
| 101 | 17 | -7 | -33 |
| 116 | 16 | -8 | -34 |
| 132 | 15 | -9 | -35 |
| 148 | 14 | -10 | -36 |
| 149 | 14 | -10 | -36 |
| 165 | 13 | -11 | -37 |
| 182 | 12 | -12 | -38 |
| 201 | 11 | -13 | -39 |
| 220 | 10 | -14 | -40 |
| 241 | 9 | -15 | -41 |
| 264 | 8 | -16 | -42 |
| 289 | 7 | -17 | -43 |
| 316 | 6 | -18 | -44 |
| 347 | 5 | -19 | -45 |
| 382 | 4 | -20 | -46 |
| 425 | 3 | -21 | -47 |
| 478 | 2 | -22 | -48 |
| 552 | 2 | -22 | -48 |
| 676 | 1 | -23 | -49 |
Read from the game’s data (DB/chrSelScnDat.cssd, DB/eloRate.elo) and the code that uses it; not observed in an emulator.