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Unit #09

Red Cap

Spanish name: Gorro rojo

“A cunning sprite wearing a cap dyed with its victims' blood.”

31 animations5 battles
Portrait of Red Cap
Red Cap

Stats

From the game’s tables, at the chosen level. Each bar compares it with the highest value of any unit at level 50.

HP
760
Attack
111
Defense
110
Magic defense
83
Speed43 px/s
23
Accuracy
150
Evasion
54

In battle

Line Up cost
3 UP
Squad
3 units
Movement
Walks
Attack
Ranged
Time between attacks
1 s
Attack reach
50 px between the two units
Keeps swinging
while the target is under 72 px away
Hit lands
0.22 s into the attack
Shot
60 px/s, flies up to 72 px
Chases enemies
within 60 px (missions often change it)
Keeps away from threats
60 px
Body radius
7 px
Growth
Even from level 1 to 50

Animations

Grouped by when the game plays them. Hover to animate one, or tap to open it.

See the sprite sheet

Walk

While it moves.

Attack

Its normal attack, up close or from a distance.

Knocked down

Hit by a spell that knocks units down.

Get up

Standing up again after being knocked down.

Fall asleep

Put to sleep by a spell.

Caught in a trap

While a capture trap holds it.

Captured

When the capture works.

Die

When its HP reaches 0.

Never used

Drawn in the game, but nothing in it plays them.

Sprite sheet

36 frames in 28×28 px cells. The whole sheet is 1008×28 px.

Red Cap · sprite sheet

Where it appears

Story battles where this unit is on the field.

Red Cap

Sprite sheet

Its frames on the unit’s sprite sheet, in playback order. The highlighted one is on screen.

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