Game logic
Spell families
The 396 spells in 67 families: the ones the game runs with the same code. 16 have no other spell in theirs.
To cast a spell you draw its runes, each in one stroke and each scored on its own: a long stroke with many turns takes longer and gives more chances to slip out of the shape. Each table shows the runes with their level (I to III) and how long their strokes are added up, in widths of the rune: the game scales the drawing, so its size on screen does not count. A higher level is usually longer, but not always (Water II is shorter than Wind I).
Cloud
Cloud: Red Cloud and 14 more
A cloud hits each unit inside it every so often with its raw power: the caster’s magic, the drawing and the rank do not scale it (they only raise the chance of its status). The hits are counted, not added up over time: a 360-tick cloud that hits every 60 hits 6 times; one of 362 ticks, 7.
The same in all of them: Hits every: 1 s (60 ticks) · Aim: Draw a circle · Affects: Allies and enemies
| Red Cloud | 5.0 | Fire | 30 | 90 px | 6 s (360 ticks) | 6 | 40 px | 20 | 10.2 % | 20 s (1,200 ticks) | Burn | 20 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Hot Cloud | 5.9 | Fire | 50 | 100 px | 8 s (480 ticks) | 8 | 90 px | 20 | 10.2 % | 20 s (1,200 ticks) | Burn | 25 | |
| Blaze Cloud | 6.3 | Fire | 65 | 120 px | 9 s (540 ticks) | 9 | 90 px | 40 | 11.7 % | 20 s (1,200 ticks) | Burn | 35 | |
| Frost Cloud | 5.3 | Water | 30 | 90 px | 6 s (360 ticks) | 6 | 40 px | 20 | 7.8 % | 3 s (180 ticks) | Freeze | 0 | |
| Cool Cloud | 5.4 | Water | 50 | 100 px | 6 s (360 ticks) | 6 | 90 px | 20 | 7.8 % | 3 s (180 ticks) | Freeze | 0 | |
| Ice Cloud | 6.7 | Water | 65 | 120 px | 6 s (360 ticks) | 6 | 90 px | 40 | 9.4 % | 3 s (180 ticks) | Freeze | 0 | |
| Dust Cloud | 5.2 | Earth | 30 | 90 px | 6 s (360 ticks) | 6 | 40 px | 20 | 10.2 % | 18 s (1,080 ticks) | Stat down | — | |
| Sand Cloud | 6.2 | Earth | 50 | 100 px | 8 s (480 ticks) | 8 | 90 px | 20 | 10.2 % | 18 s (1,080 ticks) | Stat down | — | |
| Sand Storm | 6.8 | Earth | 65 | 120 px | 9 s (540 ticks) | 9 | 90 px | 40 | 10.9 % | 18 s (1,080 ticks) | Stat down | — | |
| Sleep Wind | 5.5 | Light | 30 | 90 px | 6 s (360 ticks) | 6 | 40 px | 20 | 9.4 % | 14 s (840 ticks) | Charm | — | |
| Sleep Gale | 5.8 | Light | 50 | 100 px | 8 s (480 ticks) | 8 | 90 px | 20 | 9.4 % | 14 s (840 ticks) | Charm | — | |
| Sleep Storm | 7.9 | Light | 65 | 120 px | 9 s (540 ticks) | 9 | 90 px | 40 | 10.2 % | 14 s (840 ticks) | Charm | — | |
| Black Cloud | 4.6 | Dark | 30 | 90 px | 6 s (360 ticks) | 6 | 40 px | 150 | — | — | — | — | |
| Void Cloud | 6.3 | Dark | 50 | 100 px | 6 s (360 ticks) | 6 | 90 px | 180 | — | — | — | — | |
| Black Void | 6.8 | Dark | 65 | 120 px | 6 s (360 ticks) | 6 | 90 px | 220 | — | — | — | — |
Wall
Wall: Earth Wall and 1 more
The same in all of them: Element: Earth · Post radius: 14 px · Power: 0
| Earth Wall | 2.5 | 10 | 100 px | 15 s (900 ticks) | 100 px | — | — | Draw a line | Allies and enemies | |
|---|---|---|---|---|---|---|---|---|---|---|
| Earth King | 7.4 | 50 | 150 px | 30 s (1,800 ticks) | — | 6 | 30 px | Tap a point | Enemies |
Wall: Red Wall and 18 more
Walls have no power of their own: a unit that touches a post gets the wall’s effect, with the strength of its status, at most once every 2 s per post.
The same in all of them: Post radius: 14 px · Status chance: 100 % · Status: Wall contact
| Red Wall | 4.6 | Fire | 30 | 100 px | 18 px | 15 s (900 ticks) | 100 px | — | — | 0 | 80 | Draw a line | Allies and enemies | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fire Wall | 5.6 | Fire | 50 | 120 px | 18 px | 20 s (1,200 ticks) | 115 px | — | — | 0 | 120 | Draw a line | Allies and enemies | |
| Blaze Wall | 6.0 | Fire | 65 | 150 px | 18 px | 25 s (1,500 ticks) | 130 px | — | — | 0 | 160 | Draw a line | Allies and enemies | |
| Cool Wall | 5.0 | Water | 30 | 100 px | 18 px | 15 s (900 ticks) | 100 px | — | — | 0 | 80 | Draw a line | Allies and enemies | |
| Freeze Wall | 5.1 | Water | 50 | 120 px | 18 px | 20 s (1,200 ticks) | 115 px | — | — | 0 | 120 | Draw a line | Allies and enemies | |
| Ice Wall | 6.4 | Water | 65 | 150 px | 18 px | 25 s (1,500 ticks) | 130 px | — | — | 0 | 160 | Draw a line | Allies and enemies | |
| Wind Wall | 5.2 | Wind | 30 | 100 px | 18 px | 15 s (900 ticks) | 100 px | — | — | 0 | 80 | Draw a line | Allies and enemies | |
| Gale Wall | 6.2 | Wind | 50 | 120 px | 18 px | 20 s (1,200 ticks) | 115 px | — | — | 0 | 120 | Draw a line | Allies and enemies | |
| Storm Wall | 5.3 | Wind | 65 | 150 px | 18 px | 25 s (1,500 ticks) | 130 px | — | — | 0 | 160 | Draw a line | Allies and enemies | |
| Anger Wall | 4.9 | Earth | 30 | 100 px | 18 px | 15 s (900 ticks) | 100 px | — | — | 0 | 80 | Draw a line | Allies and enemies | |
| Rage Wall | 5.8 | Earth | 50 | 120 px | 18 px | 20 s (1,200 ticks) | 115 px | — | — | 200 | 120 | Draw a line | Allies and enemies | |
| Fury Wall | 6.4 | Earth | 65 | 150 px | 18 px | 25 s (1,500 ticks) | 130 px | — | — | 200 | 160 | Draw a line | Allies and enemies | |
| White Wall | 5.1 | Light | 30 | 100 px | 18 px | 15 s (900 ticks) | 100 px | — | — | 0 | 80 | Draw a line | Allies and enemies | |
| Gold Wall | 5.5 | Light | 50 | 120 px | 18 px | 20 s (1,200 ticks) | 115 px | — | — | 0 | 120 | Draw a line | Allies and enemies | |
| Shine Wall | 7.6 | Light | 65 | 150 px | 18 px | 25 s (1,500 ticks) | 130 px | — | — | 1 | 160 | Draw a line | Allies and enemies | |
| Black Wall | 4.3 | Dark | 30 | 100 px | 18 px | 15 s (900 ticks) | 100 px | — | — | 0 | 80 | Draw a line | Allies and enemies | |
| Dark Wall | 5.9 | Dark | 50 | 120 px | 18 px | 20 s (1,200 ticks) | 115 px | — | — | 0 | 120 | Draw a line | Allies and enemies | |
| Pitch Wall | 6.5 | Dark | 65 | 150 px | 18 px | 25 s (1,500 ticks) | 130 px | — | — | 0 | 160 | Draw a line | Allies and enemies | |
| Winter Wall | 9.1 | Water | 105 | 150 px | 16 px | 20 s (1,200 ticks) | — | 6 | 30 px | 0 | 80 | Tap a point | Enemies |
Projectile
Projectile: Fireball and 36 more
A shot hits a unit when the distance between their centres is under the shot’s hit radius plus the unit’s radius. A piercing shot can hit the same unit again once it has left it.
The same in all of them: Affects: Enemies
| Fireball | 2.2 | Fire | — | 10 | — | 0.6 s (36 ticks) | — | 0.13 s (8 ticks) | — | — | — | — | 8 px | 108 px | 3 px per tick | 1 | — | — | 420 | 4.7 % | 20 s (1,200 ticks) | Burn | 10 | Aim a direction | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ice Shot | 2.5 | Water | — | 10 | — | 0.6 s (36 ticks) | — | 0.13 s (8 ticks) | — | — | — | — | 8 px | 144 px | 4 px per tick | 1 | — | — | 380 | 4.7 % | 3 s (180 ticks) | Freeze | 0 | Aim a direction | |
| Wind Blades | 2.8 | Wind | Knocks back | 10 | — | 0.7 s (42 ticks) | — | 0.13 s (8 ticks) | — | — | 2 px per tick | — | 8 px | 168 px | 4 px per tick | 1 | — | — | 350 | — | — | — | — | Aim a direction | |
| Fire Lance | 4.3 | Fire | Pierces | 30 | — | 0.6 s (36 ticks) | — | 0.13 s (8 ticks) | — | — | — | — | 8 px | 108 px | 3 px per tick | 1 | — | — | 500 | 4.7 % | 20 s (1,200 ticks) | Burn | 10 | Aim a direction | |
| Homing Fire | 5.3 | Fire | Pierces, Homing | 50 | — | 1 s (60 ticks) | — | 0.13 s (8 ticks) | 55 px | 5.62° | — | — | 8 px | 240 px | 4 px per tick | 1 | — | — | 650 | 10.2 % | 20 s (1,200 ticks) | Burn | 10 | Aim a direction | |
| Blazer | 5.7 | Fire | Locks on each target | 65 | 120 px | 3 s (180 ticks) | — | 0.13 s (8 ticks) | — | — | — | 0 s (0 ticks) | 8 px | 540 px | 3 px per tick | 5 | 50 px | — | 840 | 10.2 % | 20 s (1,200 ticks) | Burn | 10 | Draw a circle | |
| Ice Lance | 4.7 | Water | Pierces | 30 | — | 0.6 s (36 ticks) | — | 0.13 s (8 ticks) | — | — | — | — | 8 px | 144 px | 4 px per tick | 1 | — | — | 430 | 4.7 % | 3 s (180 ticks) | Freeze | 0 | Aim a direction | |
| Homing Ice | 4.8 | Water | Pierces, Homing | 50 | — | 1 s (60 ticks) | — | 0.13 s (8 ticks) | 55 px | 5.62° | — | — | 8 px | 251.25 px | 4.19 px per tick | 1 | — | — | 640 | 4.7 % | 3 s (180 ticks) | Freeze | 0 | Aim a direction | |
| Freezer | 6.1 | Water | Locks on each target | 65 | 120 px | 3 s (180 ticks) | — | 0.13 s (8 ticks) | — | — | — | 0 s (0 ticks) | 8 px | 720 px | 4 px per tick | 5 | 50 px | — | 750 | 4.7 % | 3 s (180 ticks) | Freeze | 0 | Draw a circle | |
| Wind Lance | 5.0 | Wind | Pierces, Knocks back | 30 | — | 1 s (60 ticks) | — | 0.13 s (8 ticks) | — | — | 2 px per tick | — | 8 px | 240 px | 4 px per tick | 1 | — | — | 350 | — | — | — | — | Aim a direction | |
| Homing Wind | 5.9 | Wind | Pierces, Homing, Knocks back | 50 | — | 1 s (60 ticks) | — | 0.13 s (8 ticks) | 55 px | 5.62° | 2 px per tick | — | 8 px | 240 px | 4 px per tick | 1 | — | — | 640 | — | — | — | — | Aim a direction | |
| Blade Gale | 5.0 | Wind | Locks on each target, Knocks back | 65 | 120 px | 3 s (180 ticks) | — | 0.13 s (8 ticks) | — | — | 2 px per tick | 0 s (0 ticks) | 8 px | 720 px | 4 px per tick | 5 | 50 px | — | 750 | — | — | — | — | Draw a circle | |
| Rock Lance | 4.6 | Earth | Pierces | 30 | — | 0.7 s (42 ticks) | — | 0.13 s (8 ticks) | — | — | — | — | 8 px | 126 px | 3 px per tick | 1 | — | — | 400 | — | — | — | — | Aim a direction | |
| Homing Rock | 5.6 | Earth | Pierces, Homing | 50 | — | 1 s (60 ticks) | — | 0.13 s (8 ticks) | 55 px | 5.62° | — | — | 8 px | 240 px | 4 px per tick | 1 | — | — | 640 | — | — | — | — | Aim a direction | |
| Rocker | 6.1 | Earth | Locks on each target | 65 | 120 px | 3 s (180 ticks) | — | 0.13 s (8 ticks) | — | — | — | 0 s (0 ticks) | 8 px | 720 px | 4 px per tick | 5 | 50 px | — | 800 | — | — | — | — | Draw a circle | |
| Rapid Fire | 4.7 | Fire | Rapid fire | 30 | — | 0.6 s (36 ticks) | — | 0.13 s (8 ticks) | — | — | — | — | 8 px | 144 px | 4 px per tick | 3 | — | 15 | 210 | 4.7 % | 20 s (1,200 ticks) | Burn | 10 | Aim a direction | |
| Wide Fire | 5.6 | Fire | Spread | 50 | — | 1 s (60 ticks) | 45° | 0.13 s (8 ticks) | — | — | — | — | 8 px | 240 px | 4 px per tick | 3 | — | — | 320 | 4.7 % | 20 s (1,200 ticks) | Burn | 10 | Aim a direction | |
| Maxi Fire | 6.0 | Fire | Spread | 65 | — | 1 s (60 ticks) | 22.5° | 0.13 s (8 ticks) | — | — | — | — | 8 px | 240 px | 4 px per tick | 5 | — | — | 350 | 4.7 % | 20 s (1,200 ticks) | Burn | 10 | Aim a direction | |
| Rapid Ice | 5.1 | Water | Rapid fire | 30 | — | 0.6 s (36 ticks) | — | 0.13 s (8 ticks) | — | — | — | — | 8 px | 144 px | 4 px per tick | 3 | — | 15 | 165 | 4.7 % | 3 s (180 ticks) | Freeze | 0 | Aim a direction | |
| Wide Ice | 5.1 | Water | Spread | 50 | — | 0.5 s (30 ticks) | 45° | 0.13 s (8 ticks) | — | — | — | — | 8 px | 120 px | 4 px per tick | 3 | — | — | 240 | 4.7 % | 3 s (180 ticks) | Freeze | 0 | Aim a direction | |
| Maxi Ice | 6.5 | Water | Spread | 65 | — | 1 s (60 ticks) | 22.5° | 0.13 s (8 ticks) | — | — | — | — | 8 px | 240 px | 4 px per tick | 5 | — | — | 260 | 4.7 % | 3 s (180 ticks) | Freeze | 0 | Aim a direction | |
| Rapid Wind | 5.3 | Wind | Rapid fire, Knocks back | 30 | — | 0.7 s (42 ticks) | — | 0.13 s (8 ticks) | — | — | 2.5 px per tick | — | 8 px | 210 px | 5 px per tick | 3 | — | 15 | 155 | — | — | — | — | Aim a direction | |
| Wide Wind | 6.3 | Wind | Spread, Knocks back | 50 | — | 1 s (60 ticks) | 45° | 0.13 s (8 ticks) | — | — | 2.5 px per tick | — | 8 px | 300 px | 5 px per tick | 3 | — | — | 210 | — | — | — | — | Aim a direction | |
| Maxi Wind | 5.4 | Wind | Spread, Knocks back | 65 | — | 1 s (60 ticks) | 22.5° | 0.13 s (8 ticks) | — | — | 2.5 px per tick | — | 8 px | 300 px | 5 px per tick | 5 | — | — | 230 | — | — | — | — | Aim a direction | |
| Rapid Earth | 5.0 | Earth | Rapid fire | 30 | — | 0.7 s (42 ticks) | — | 0.13 s (8 ticks) | — | — | — | — | 8 px | 126 px | 3 px per tick | 3 | — | 15 | 200 | — | — | — | — | Aim a direction | |
| Wide Earth | 5.9 | Earth | Spread | 50 | — | 1 s (60 ticks) | 45° | 0.13 s (8 ticks) | — | — | — | — | 8 px | 180 px | 3 px per tick | 3 | — | — | 300 | — | — | — | — | Aim a direction | |
| Maxi Earth | 6.5 | Earth | Spread | 65 | — | 1 s (60 ticks) | 22.5° | 0.13 s (8 ticks) | — | — | — | — | 8 px | 180 px | 3 px per tick | 5 | — | — | 320 | — | — | — | — | Aim a direction | |
| Rapid Light | 5.2 | Light | Rapid fire | 30 | — | 0.6 s (36 ticks) | — | 0.13 s (8 ticks) | — | — | — | — | 8 px | 144 px | 4 px per tick | 3 | — | 15 | 185 | — | — | — | — | Aim a direction | |
| Wide Light | 5.6 | Light | Spread | 50 | — | 1 s (60 ticks) | 45° | 0.13 s (8 ticks) | — | — | — | — | 8 px | 240 px | 4 px per tick | 3 | — | — | 280 | — | — | — | — | Aim a direction | |
| Maxi Light | 7.6 | Light | Spread | 65 | — | 1 s (60 ticks) | 22.5° | 0.13 s (8 ticks) | — | — | — | — | 8 px | 240 px | 4 px per tick | 5 | — | — | 300 | — | — | — | — | Aim a direction | |
| Rapid Dark | 4.4 | Dark | Rapid fire | 30 | — | 0.6 s (36 ticks) | — | 0.13 s (8 ticks) | — | — | — | — | 8 px | 144 px | 4 px per tick | 3 | — | 15 | 190 | 14.8 % | 18 s (1,080 ticks) | Stat down | — | Aim a direction | |
| Wide Dark | 6.0 | Dark | Spread | 50 | — | 1 s (60 ticks) | 45° | 0.13 s (8 ticks) | — | — | — | — | 8 px | 240 px | 4 px per tick | 3 | — | — | 290 | 14.8 % | 18 s (1,080 ticks) | Stat down | — | Aim a direction | |
| Maxi Dark | 6.5 | Dark | Spread | 65 | — | 1 s (60 ticks) | 22.5° | 0.13 s (8 ticks) | — | — | — | — | 8 px | 240 px | 4 px per tick | 5 | — | — | 310 | 14.8 % | 18 s (1,080 ticks) | Stat down | — | Aim a direction | |
| Fire King | 6.5 | Fire | Spread, Delayed | 50 | — | 1.5 s (90 ticks) | 21.09° | 0.5 s (30 ticks) | — | — | — | — | 10 px | 405 px | 4.5 px per tick | 3 | — | — | 750 | 100 % | 20 s (1,200 ticks) | Burn | 40 | Aim a direction | |
| Ice King | 7.6 | Water | Spread, Delayed | 50 | — | 1.5 s (90 ticks) | 21.09° | 0.5 s (30 ticks) | — | — | — | — | 10 px | 405 px | 4.5 px per tick | 3 | — | — | 750 | 100 % | 6 s (360 ticks) | Freeze | 0 | Aim a direction | |
| Wind King | 8.4 | Wind | Spread, Delayed, Knocks back | 50 | — | 1.5 s (90 ticks) | 21.09° | 0.5 s (30 ticks) | — | — | 2.5 px per tick | — | 10 px | 450 px | 5 px per tick | 3 | — | — | 750 | — | — | — | — | Aim a direction | |
| Wind Lord | 9.4 | Wind | Spread, Knocks back | 90 | — | 1.5 s (90 ticks) | 45° | 0.13 s (8 ticks) | — | — | 3 px per tick | — | 8 px | 540 px | 6 px per tick | 7 | — | — | 580 | — | — | — | — | Aim a direction |
Projectile: Light Lance and 5 more
A shot hits a unit when the distance between their centres is under the shot’s hit radius plus the unit’s radius. A piercing shot can hit the same unit again once it has left it.
The same in all of them: First shot after: 0.13 s (8 ticks) · Hit radius: 8 px · Shot speed: 7 px per tick · Affects: Enemies
| Light Lance | 4.8 | Light | Pierces | 30 | — | 0.5 s (30 ticks) | — | — | — | 210 px | 1 | — | 410 | — | — | — | Aim a direction | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Homing Light | 5.2 | Light | Pierces, Homing | 50 | — | 0.5 s (30 ticks) | 55 px | 5.62° | — | 210 px | 1 | — | 640 | — | — | — | Aim a direction | |
| Judgment | 7.3 | Light | Locks on each target | 65 | 120 px | 3 s (180 ticks) | — | — | 0 s (0 ticks) | 1,260 px | 5 | 50 px | 820 | — | — | — | Draw a circle | |
| Dark Lance | 4.0 | Dark | Pierces | 30 | — | 0.5 s (30 ticks) | — | — | — | 210 px | 1 | — | 420 | 14.8 % | 18 s (1,080 ticks) | Stat down | Aim a direction | |
| Homing Dark | 5.6 | Dark | Pierces, Homing | 50 | — | 0.5 s (30 ticks) | 55 px | 5.62° | — | 210 px | 1 | — | 640 | 14.8 % | 18 s (1,080 ticks) | Stat down | Aim a direction | |
| Dark Crush | 6.2 | Dark | Locks on each target | 65 | 120 px | 3 s (180 ticks) | — | — | 0 s (0 ticks) | 1,260 px | 5 | 50 px | 840 | 14.8 % | 18 s (1,080 ticks) | Stat down | Draw a circle |
Projectile: Bubble and 3 more
A shot hits a unit when the distance between their centres is under the shot’s hit radius plus the unit’s radius. A piercing shot can hit the same unit again once it has left it.
The same in all of them: Element: Water · First shot after: 0.13 s (8 ticks) · Status chance: 100 % · Status lasts: 10 s (600 ticks) · Status: Bubble · Aim: Aim a direction · Affects: Enemies
| Bubble | 6.5 | Homing | 50 | 10 s (600 ticks) | — | 50 px | 5.62° | 14 px | 600 px | 1 px per tick | 1 | 320 | 35 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Bubble Up | 6.5 | Homing | 70 | 6.67 s (400 ticks) | — | 50 px | 5.62° | 14 px | 600 px | 1.5 px per tick | 1 | 480 | 35 | |
| Bubbles!! | 7.8 | Homing, Spread | 85 | 6.67 s (400 ticks) | 45° | 50 px | 5.62° | 14 px | 600 px | 1.5 px per tick | 3 | 530 | 35 | |
| Water Lord | 9.5 | Spread | 100 | 2 s (120 ticks) | 45° | — | — | 8 px | 240 px | 2 px per tick | 7 | 400 | 0 |
Projectile: Fire Whirl and 17 more
A shot hits a unit when the distance between their centres is under the shot’s hit radius plus the unit’s radius. A piercing shot can hit the same unit again once it has left it.
The same in all of them: Duration: 5 s (300 ticks) · First shot after: 0.13 s (8 ticks) · Hit radius: 14 px · Shot range: 300 px · Shot speed: 1 px per tick · Shots: 1 · Affects: Enemies
| Fire Whirl | 5.9 | Fire | Pierces, Erratic path | 40 | — | — | — | 550 | Aim a direction | |
|---|---|---|---|---|---|---|---|---|---|---|
| Flame Whirl | 6.8 | Fire | Pierces, Homing | 60 | — | 50 px | 5.62° | 640 | Aim a direction | |
| Burn Whirl | 7.3 | Fire | Pierces, Homing | 75 | 150 px | 50 px | 22.41° | 780 | Tap a point | |
| Frost Whirl | 6.3 | Water | Pierces, Erratic path | 40 | — | — | — | 520 | Aim a direction | |
| Cool Whirl | 6.4 | Water | Pierces, Homing | 60 | — | 50 px | 5.62° | 600 | Aim a direction | |
| Ice Whirl | 7.7 | Water | Pierces, Homing | 75 | 150 px | 50 px | 22.41° | 740 | Tap a point | |
| Wind Whirl | 6.5 | Wind | Pierces, Erratic path | 40 | — | — | — | 540 | Aim a direction | |
| Gale Whirl | 7.5 | Wind | Pierces, Homing | 60 | — | 50 px | 5.62° | 630 | Aim a direction | |
| Storm Whirl | 6.6 | Wind | Pierces, Homing | 75 | 150 px | 50 px | 22.41° | 760 | Tap a point | |
| Soil Whirl | 6.2 | Earth | Pierces, Erratic path | 40 | — | — | — | 550 | Aim a direction | |
| Earth Whirl | 7.1 | Earth | Pierces, Homing | 60 | — | 50 px | 5.62° | 640 | Aim a direction | |
| Rock Whirl | 7.7 | Earth | Pierces, Homing | 75 | 150 px | 50 px | 22.41° | 780 | Tap a point | |
| White Whirl | 6.4 | Light | Pierces, Erratic path | 40 | — | — | — | 530 | Aim a direction | |
| Light Whirl | 6.8 | Light | Pierces, Homing | 60 | — | 50 px | 5.62° | 620 | Aim a direction | |
| Shine Whirl | 8.9 | Light | Pierces, Homing | 75 | 150 px | 50 px | 22.41° | 740 | Tap a point | |
| Black Whirl | 5.6 | Dark | Pierces, Erratic path | 40 | — | — | — | 530 | Aim a direction | |
| Dark Whirl | 7.2 | Dark | Pierces, Homing | 60 | — | 50 px | 5.62° | 620 | Aim a direction | |
| Pitch Whirl | 7.8 | Dark | Pierces, Homing | 75 | 150 px | 50 px | 22.41° | 740 | Tap a point |
Projectile: Wind Arrow and 1 more
A shot hits a unit when the distance between their centres is under the shot’s hit radius plus the unit’s radius. A piercing shot can hit the same unit again once it has left it.
The same in all of them: Element: Wind · Traits: Pierces · Duration: 1 s (60 ticks) · First shot after: 0.13 s (8 ticks) · Launch delay: 1.22 s (73 ticks) · Hit radius: 8 px · Shot range: 300 px · Shot speed: 5 px per tick · Shots: 1 · Affects: Enemies
| Wind Arrow | 5.6 | 50 | — | 0 px | 520 | Aim a direction | |
|---|---|---|---|---|---|---|---|
| Gale Arrows | 6.6 | 70 | 150 px | 100 px | 640 | Draw a circle |
Blast
Blast: Explosion and 5 more
The same in all of them: Element: Fire · Affects: Enemies
| Explosion | 3.1 | — | 20 | 50 px | 0 s (0 ticks) | 0.02 s (1 ticks) | 45 px | 486 | — | — | — | — | Tap a point | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ruby Blast | 5.3 | — | 40 | 100 px | 0 s (0 ticks) | 0.02 s (1 ticks) | 55 px | 729 | — | — | — | — | Tap a point | |
| Fiery Blast | 6.2 | — | 60 | 130 px | 0 s (0 ticks) | 0.35 s (21 ticks) | 65 px | 769 | — | — | — | — | Tap a point | |
| Hell Blast | 6.6 | — | 75 | 160 px | 1 s (60 ticks) | 1.32 s (79 ticks) | 80 px | 891 | — | — | — | — | Tap a point | |
| Crisp Up | 7.4 | — | 85 | 100 px | 0 s (0 ticks) | 0.02 s (1 ticks) | 50 px | 469 | 100 % | 20 s (1,200 ticks) | Burn | 45 | Tap a unit | |
| Final Fire | 9.3 | Knocks down | 100 | 180 px | 0.1 s (6 ticks) | 2.48 s (149 ticks) | 85 px | 1,130 | — | — | — | — | Tap a point |
Blast: Storm and 5 more
The same in all of them: Hits after: 0.35 s (21 ticks) · Aim: Draw a circle
| Storm | 2.6 | Water | — | 20 | 100 px | 0 s (0 ticks) | 65 px | 120 | 100 % | 20 s (1,200 ticks) | Terrain | Enemies | Hardens magma | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fire Rain | 3.5 | Fire | — | 30 | 100 px | 0 s (0 ticks) | 65 px | 330 | 100 % | 20 s (1,200 ticks) | Terrain | Allies and enemies | Turns the ground into magma | |
| Swamp | 6.4 | Earth | — | 50 | 100 px | 10 s (600 ticks) | 65 px | 100 | 100 % | 20 s (1,200 ticks) | Terrain | Enemies | Turns quicksand into swamp | |
| Earth Explode | 10.5 | Fire | — | 140 | 200 px | 0 s (0 ticks) | 100 px | 405 | 100 % | 20 s (1,200 ticks) | Terrain | Allies and enemies | Turns the ground into magma | |
| Death Rain | 9.5 | Dark | — | 100 | 100 px | 1 s (60 ticks) | 75 px | 1,080 | 39.8 % | 18 s (1,080 ticks) | Death rain | Enemies | — | |
| Love Song | 10.0 | Light | Heals | 90 | 100 px | 3 s (180 ticks) | 75 px | 675 | — | — | — | Allies | — |
Blast: Wind Shards and 4 more
The same in all of them: Element: Wind · Affects: Enemies
| Wind Shards | 3.8 | — | 20 | 140 px | 0 s (0 ticks) | 0.48 s (29 ticks) | 45 px | 414 | Draw a circle | |
|---|---|---|---|---|---|---|---|---|---|---|
| Typhoon | 5.9 | — | 40 | 120 px | 0 s (0 ticks) | 0.48 s (29 ticks) | 55 px | 720 | Tap a point | |
| Tornado | 6.8 | — | 60 | 150 px | 0 s (0 ticks) | 0.48 s (29 ticks) | 65 px | 769 | Tap a point | |
| Hurricane | 5.9 | — | 75 | 190 px | 1 s (60 ticks) | 1.53 s (92 ticks) | 80 px | 891 | Tap a point | |
| Final Storm | 11.3 | Knocks down | 100 | 180 px | 0.1 s (6 ticks) | 1.82 s (109 ticks) | 85 px | 1,130 | Tap a point |
Blast: Restore and 4 more
The same in all of them: Hits after: 0.68 s (41 ticks) · Status chance: 100 % · Status lasts: 20 s (1,200 ticks) · Status: Terrain · Terrain: Restores the terrain
| Restore | 5.1 | Light | — | 30 | 100 px | 0 s (0 ticks) | 65 px | 0 | Draw a circle | — | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Pure Wind | 7.9 | Light | — | 85 | 255 px | 0 s (0 ticks) | 65 px | 0 | Draw a circle | Allies and enemies | |
| Wish | 5.1 | Earth | Heals | 30 | 100 px | 1 s (60 ticks) | 65 px | 80 | Tap a point | Allies | |
| Prayer | 6.1 | Earth | Heals | 50 | 140 px | 1 s (60 ticks) | 75 px | 120 | Tap a point | Allies | |
| Blessing | 6.6 | Earth | Heals | 65 | 170 px | 1 s (60 ticks) | 85 px | 200 | Tap a point | Allies |
Blast: Ice Storm and 3 more
The same in all of them: Element: Water · Aim: Tap a point · Affects: Enemies
| Ice Storm | 5.6 | — | 40 | 100 px | 0 s (0 ticks) | 0.35 s (21 ticks) | 55 px | 720 | |
|---|---|---|---|---|---|---|---|---|---|
| Ice Torrent | 5.7 | — | 60 | 130 px | 0 s (0 ticks) | 0.35 s (21 ticks) | 65 px | 769 | |
| Absolute 0 | 7.0 | — | 75 | 160 px | 1 s (60 ticks) | 1.33 s (80 ticks) | 80 px | 891 | |
| Final Ice | 7.8 | Knocks down | 100 | 180 px | 0.1 s (6 ticks) | 2.17 s (130 ticks) | 85 px | 1,130 |
Blast: Earth Fury and 3 more
The same in all of them: Element: Earth · Aim: Tap a point · Affects: Enemies
| Earth Fury | 5.6 | — | 40 | 100 px | 0 s (0 ticks) | 0.02 s (1 ticks) | 55 px | 720 | |
|---|---|---|---|---|---|---|---|---|---|
| Earth Rage | 6.5 | — | 60 | 130 px | 0 s (0 ticks) | 0.02 s (1 ticks) | 65 px | 769 | |
| Earth Roar | 7.1 | — | 75 | 160 px | 1 s (60 ticks) | 0.98 s (59 ticks) | 80 px | 891 | |
| Final Rumble | 10.1 | Knocks down | 100 | 180 px | 0.1 s (6 ticks) | 1.77 s (106 ticks) | 85 px | 1,130 |
Blast: White Light and 7 more
The same in all of them: Aim: Tap a point · Affects: Enemies
| White Light | 5.8 | Light | — | 40 | 110 px | 0 s (0 ticks) | 0.13 s (8 ticks) | 55 px | 720 | |
|---|---|---|---|---|---|---|---|---|---|---|
| Gold Light | 6.1 | Light | — | 60 | 140 px | 0 s (0 ticks) | 0.13 s (8 ticks) | 65 px | 769 | |
| God Light | 8.2 | Light | — | 75 | 170 px | 1 s (60 ticks) | 1.17 s (70 ticks) | 80 px | 891 | |
| Dark Blast | 4.9 | Dark | — | 40 | 110 px | 0 s (0 ticks) | 0.13 s (8 ticks) | 55 px | 720 | |
| Black Blast | 6.6 | Dark | — | 60 | 140 px | 0 s (0 ticks) | 0.13 s (8 ticks) | 65 px | 769 | |
| Final Blast | 7.1 | Dark | — | 75 | 170 px | 1 s (60 ticks) | 1.17 s (70 ticks) | 80 px | 891 | |
| Final Shine | 9.1 | Light | Knocks down | 100 | 180 px | 0.1 s (6 ticks) | 1.92 s (115 ticks) | 85 px | 1,130 | |
| Final Dark | 10.4 | Dark | Knocks down | 100 | 180 px | 0.1 s (6 ticks) | 1.92 s (115 ticks) | 85 px | 1,130 |
Blast: Ice Maiden and 2 more
The same in all of them: Element: Water · Hits after: 1.02 s (61 ticks) · Status chance: 100 % · Aim: Draw a circle · Affects: Enemies · Terrain: Freezes water
| Ice Maiden | 6.5 | 50 | 100 px | 0 s (0 ticks) | 65 px | 250 | |
|---|---|---|---|---|---|---|---|
| Ice Queen | 6.6 | 70 | 110 px | 0 s (0 ticks) | 65 px | 350 | |
| Ice Goddess | 7.9 | 85 | 120 px | 1 s (60 ticks) | 75 px | 550 |
Falling objects
Falling objects: Boulder and 10 more
The same in all of them: Impact radius: 14 px · Between impacts: 4 · Aim: Draw a circle
| Boulder | 4.0 | Earth | — | 30 | 100 px | 1.42 s (85 ticks) | 2 | 60 px | 350 | Enemies | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Fire Comet | 6.1 | Fire | Homing | 50 | 100 px | 1.42 s (85 ticks) | 2 | 65 px | 610 | Allies and enemies | |
| Fire Fall | 7.1 | Fire | Homing | 70 | 100 px | 2.42 s (145 ticks) | 3 | 70 px | 610 | Allies and enemies | |
| Fire Meteo | 7.5 | Fire | Homing | 85 | 100 px | 2.8 s (168 ticks) | 4 | 75 px | 610 | Allies and enemies | |
| Ice Comet | 6.5 | Water | Homing | 50 | 100 px | 1.42 s (85 ticks) | 2 | 65 px | 610 | Allies and enemies | |
| Ice Fall | 6.6 | Water | Homing | 70 | 100 px | 2.42 s (145 ticks) | 3 | 70 px | 610 | Allies and enemies | |
| Ice Meteo | 7.9 | Water | Homing | 85 | 100 px | 2.8 s (168 ticks) | 4 | 75 px | 610 | Allies and enemies | |
| Comet Fall | 6.4 | Earth | Homing | 50 | 110 px | 1.42 s (85 ticks) | 3 | 65 px | 610 | Allies and enemies | |
| Star Fall | 7.3 | Earth | Homing | 70 | 110 px | 2.42 s (145 ticks) | 4 | 70 px | 610 | Allies and enemies | |
| Moon Fall | 7.9 | Earth | Homing | 85 | 110 px | 2.8 s (168 ticks) | 5 | 75 px | 610 | Allies and enemies | |
| Falling Sky | 9.5 | Earth | Homing | 100 | 110 px | 1.42 s (85 ticks) | 8 | 65 px | 710 | Allies and enemies |
Falling objects: Rain Fire and 18 more
The same in all of them: Between impacts: 4 · Aim: Draw a circle
| Rain Fire | 4.8 | Fire | — | 40 | 90 px | 1 s (60 ticks) | 14 px | 2 | 60 px | 480 | 100 % | 20 s (1,200 ticks) | Terrain | — | Enemies | Turns the ground into magma | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Hail Fire | 5.7 | Fire | — | 60 | 90 px | 2.03 s (122 ticks) | 14 px | 3 | 65 px | 480 | 100 % | 20 s (1,200 ticks) | Terrain | — | Enemies | Turns the ground into magma | |
| Hail Blaze | 6.1 | Fire | — | 75 | 90 px | 3.03 s (182 ticks) | 14 px | 4 | 70 px | 480 | 100 % | 20 s (1,200 ticks) | Terrain | — | Enemies | Turns the ground into magma | |
| Rain Frost | 5.1 | Water | — | 40 | 90 px | 1 s (60 ticks) | 14 px | 2 | 60 px | 480 | 100 % | 20 s (1,200 ticks) | Terrain | — | Enemies | Hardens magma | |
| Hail Frost | 5.2 | Water | — | 60 | 90 px | 2.03 s (122 ticks) | 14 px | 3 | 65 px | 480 | 100 % | 20 s (1,200 ticks) | Terrain | — | Enemies | Hardens magma | |
| Hail Ice | 6.5 | Water | — | 75 | 90 px | 3.03 s (182 ticks) | 14 px | 4 | 70 px | 480 | 100 % | 20 s (1,200 ticks) | Terrain | — | Enemies | Hardens magma | |
| Rain Gale | 5.4 | Wind | — | 40 | 100 px | 1 s (60 ticks) | 14 px | 2 | 60 px | 510 | — | — | — | — | Enemies | — | |
| Hail Gale | 6.4 | Wind | — | 60 | 100 px | 2.03 s (122 ticks) | 14 px | 3 | 65 px | 510 | — | — | — | — | Enemies | — | |
| Hail Storm | 5.4 | Wind | — | 75 | 100 px | 3.03 s (182 ticks) | 14 px | 4 | 70 px | 510 | — | — | — | — | Enemies | — | |
| Rain Rock | 5.1 | Earth | — | 40 | 100 px | 1 s (60 ticks) | 14 px | 2 | 60 px | 510 | — | — | — | — | Enemies | — | |
| Hail Rock | 6.0 | Earth | — | 60 | 100 px | 2.03 s (122 ticks) | 14 px | 3 | 65 px | 510 | — | — | — | — | Enemies | — | |
| Hail Stone | 6.6 | Earth | — | 75 | 100 px | 3.03 s (182 ticks) | 14 px | 4 | 70 px | 510 | — | — | — | — | Enemies | — | |
| Rain Light | 5.3 | Light | — | 40 | 100 px | 0.72 s (43 ticks) | 14 px | 2 | 60 px | 510 | — | — | — | — | Enemies | — | |
| Hail Light | 5.6 | Light | — | 60 | 100 px | 1.75 s (105 ticks) | 14 px | 3 | 65 px | 510 | — | — | — | — | Enemies | — | |
| Pure Thunder | 7.7 | Light | — | 75 | 100 px | 2.75 s (165 ticks) | 14 px | 4 | 70 px | 510 | — | — | — | — | Enemies | — | |
| Dark Rays | 4.5 | Dark | — | 40 | 100 px | 0.72 s (43 ticks) | 14 px | 2 | 60 px | 510 | — | — | — | — | Enemies | — | |
| Hail Dark | 6.1 | Dark | — | 60 | 100 px | 1.75 s (105 ticks) | 14 px | 3 | 65 px | 510 | — | — | — | — | Enemies | — | |
| Black Hail | 6.6 | Dark | — | 75 | 100 px | 2.75 s (165 ticks) | 14 px | 4 | 70 px | 510 | — | — | — | — | Enemies | — | |
| Big Freeze | 9.5 | Water | Spread | 90 | 100 px | 3.03 s (182 ticks) | 16 px | 5 | 65 px | 550 | 35.2 % | 3 s (180 ticks) | Freeze | 0 | Allies and enemies | — |
Falling objects: Wind Bow and 2 more
The same in all of them: Element: Wind · Traits: Homing · Cast range: 110 px · Impact radius: 14 px · Between impacts: 4 · Affects: Allies and enemies
Falling objects: Light Shot and 5 more
The same in all of them: Traits: Homing · Cast range: 100 px · Impact radius: 16 px · Between impacts: 4 · Power: 610 · Status chance: 100 % · Status lasts: 20 s (1,200 ticks) · Status: Terrain · Aim: Draw a circle · Affects: Allies and enemies · Terrain: Restores the terrain
| Light Shot | 6.6 | Light | 50 | 1.5 s (90 ticks) | 2 | 65 px | |
|---|---|---|---|---|---|---|---|
| Divine Shot | 7.0 | Light | 70 | 1.5 s (90 ticks) | 3 | 70 px | |
| Apocalypse | 9.1 | Light | 85 | 4 s (240 ticks) | 4 | 75 px | |
| Dark Shot | 5.8 | Dark | 50 | 1.5 s (90 ticks) | 2 | 65 px | |
| Fallen Shot | 7.4 | Dark | 70 | 1.5 s (90 ticks) | 3 | 70 px | |
| Devil Shot | 8.0 | Dark | 85 | 4 s (240 ticks) | 4 | 75 px |
Aura
Aura: Fire Armor and 5 more
The same in all of them: MP (level 1–10): 75 · Cast range: 80 px · Duration: 15 s (900 ticks) · Pulses every: 0.5 s (30 ticks) · Pulse radius: 12 px · Radius: 0 px · Power: 1 · Status chance: 100 % · Status lasts: 0.6 s (36 ticks) · Status: Elemental armor · Status strength: 100 · Aim: Tap a unit · Affects: Allies
| Fire Armor | 6.9 | Fire | |
|---|---|---|---|
| Ice Armor | 7.3 | Water | |
| Wind Armor | 6.2 | Wind | |
| Earth Armor | 7.3 | Earth | |
| Shiny Armor | 8.5 | Light | |
| Dark Armor | 7.4 | Dark |
Aura: Barrier and 1 more
The same in all of them: Element: Earth · Duration: 10 s (600 ticks) · Pulse radius: 0 px · Power: 0 · Status chance: 100 % · Status lasts: 10 s (600 ticks) · Status: Invincible · Affects: Allies
| Barrier | 9.8 | 90 | 240 px | 0 px | Tap a unit | |
|---|---|---|---|---|---|---|
| Invincible | 9.8 | 105 | 150 px | 50 px | Draw a circle |
Zone
Zone: Swamp Fog and 1 more
The same in all of them: Element: Earth · Traits: Only ground units · Applies every: 0.5 s (30 ticks) · Power: 0 · Status chance: 100 % · Status lasts: 0.5 s (30 ticks) · Status: Stat down · Aim: Draw a circle · Affects: Enemies
| Swamp Fog | 7.3 | 70 | 130 px | 6 s (360 ticks) | 2 | 65 px | |
|---|---|---|---|---|---|---|---|
| Swamp Abyss | 7.9 | 85 | 150 px | 12 s (720 ticks) | 5 | 85 px |
Zone: Wind Zone and 9 more
The same in all of them: Applies every: 0.5 s (30 ticks) · Power: 0 · Status chance: 100 %
| Wind Zone | 5.6 | Wind | 30 | 120 px | 10 s (600 ticks) | 70 px | 0.5 s (30 ticks) | — | Draw a circle | Allies | Dries swamp into sand | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Swift Zone | 6.5 | Wind | 50 | 150 px | 18 s (1,080 ticks) | 80 px | 0.5 s (30 ticks) | — | Draw a circle | Allies | Dries swamp into sand | |
| Gale Zone | 5.6 | Wind | 65 | 180 px | 20 s (1,200 ticks) | 100 px | 0.5 s (30 ticks) | — | Draw a circle | Allies | Dries swamp into sand | |
| Power Zone | 8.6 | Fire | 85 | 120 px | 35 s (2,100 ticks) | 100 px | 0.5 s (30 ticks) | Stat up | Tap a point | Allies | — | |
| Evade Zone | 9.0 | Water | 85 | 120 px | 35 s (2,100 ticks) | 100 px | 0.5 s (30 ticks) | Stat up | Tap a point | Allies | — | |
| Speed Zone | 7.9 | Wind | 85 | 120 px | 35 s (2,100 ticks) | 100 px | 0.5 s (30 ticks) | Stat up | Tap a point | Allies | — | |
| Defense Zone | 9.1 | Earth | 85 | 120 px | 35 s (2,100 ticks) | 100 px | 0.5 s (30 ticks) | Stat up | Tap a point | Allies | — | |
| Prime Zone | 9.1 | Dark | 85 | 120 px | 35 s (2,100 ticks) | 100 px | 0.5 s (30 ticks) | Stat up | Tap a point | Allies | — | |
| High Bless | 15.4 | Light | 140 | 150 px | 15 s (900 ticks) | 100 px | 0.55 s (33 ticks) | — | Tap a point | Allies | — | |
| Evil Bless | 12.0 | Dark | 140 | 150 px | 15 s (900 ticks) | 100 px | 0.55 s (33 ticks) | — | Tap a point | Enemies | — |
On units
On units: Heal Light and 3 more
The same in all of them: Element: Light · Traits: Heals · Affects: Allies
| Heal Light | 2.7 | 10 | 100 px | 1.5 s (90 ticks) | — | 180 | Tap a unit | |
|---|---|---|---|---|---|---|---|---|
| Heal Wind | 5.5 | 50 | 200 px | 1 s (60 ticks) | — | 250 | Tap a unit | |
| Cure Wind | 5.9 | 70 | 200 px | 1 s (60 ticks) | 60 px | 300 | Draw a circle | |
| Life King | 8.0 | 50 | 160 px | 1 s (60 ticks) | — | 1,000 | Tap a unit |
On units: Tough Armor and 15 more
The same in all of them: Duration: 1 s (60 ticks) · Power: 0 · Status chance: 100 % · Status: Stat up · Affects: Allies
| Tough Armor | 3.4 | Earth | 20 | 100 px | — | 18 s (1,080 ticks) | Tap a unit | |
|---|---|---|---|---|---|---|---|---|
| Light Armor | 3.0 | Light | 20 | 100 px | — | 18 s (1,080 ticks) | Tap a unit | |
| Power Up | 5.2 | Fire | 40 | 120 px | — | 18 s (1,080 ticks) | Tap a unit | |
| Power On | 6.1 | Fire | 60 | 120 px | 50 px | 18 s (1,080 ticks) | Draw a circle | |
| Evade Up | 5.6 | Water | 40 | 120 px | — | 18 s (1,080 ticks) | Tap a unit | |
| Evade On | 5.6 | Water | 60 | 120 px | 50 px | 18 s (1,080 ticks) | Draw a circle | |
| Evade Over | 7.0 | Water | 75 | 120 px | 50 px | 18 s (1,080 ticks) | Tap a unit | |
| Speed Up | 5.8 | Wind | 40 | 120 px | — | 18 s (1,080 ticks) | Tap a unit | |
| Speed On | 6.8 | Wind | 60 | 120 px | 50 px | 18 s (1,080 ticks) | Draw a circle | |
| Speed Over | 5.9 | Wind | 75 | 120 px | 50 px | 18 s (1,080 ticks) | Tap a unit | |
| Defense Up | 5.5 | Earth | 40 | 120 px | — | 18 s (1,080 ticks) | Tap a unit | |
| Defense On | 6.4 | Earth | 60 | 120 px | 50 px | 18 s (1,080 ticks) | Draw a circle | |
| Defense Over | 7.0 | Earth | 75 | 120 px | 50 px | 24 s (1,440 ticks) | Draw a circle | |
| Eye Up | 4.9 | Dark | 40 | 120 px | — | 18 s (1,080 ticks) | Tap a unit | |
| Eye On | 6.5 | Dark | 60 | 120 px | 50 px | 18 s (1,080 ticks) | Draw a circle | |
| Eye Over | 7.0 | Dark | 75 | 120 px | 50 px | 18 s (1,080 ticks) | Tap a unit |
On units: Curse and 5 more
The same in all of them: Duration: 1 s (60 ticks) · Power: 0 · Status: Curse
| Curse | 3.5 | Dark | 20 | 100 px | — | 50 % | 18 s (1,080 ticks) | Tap a unit | Enemies | |
|---|---|---|---|---|---|---|---|---|---|---|
| Black Curse | 4.7 | Dark | 50 | 200 px | — | 60.2 % | 18 s (1,080 ticks) | Tap a unit | Enemies | |
| Black Grudge | 6.3 | Dark | 70 | 200 px | 60 px | 60.2 % | 18 s (1,080 ticks) | Draw a circle | Enemies | |
| Black Bind | 6.8 | Dark | 85 | 200 px | 60 px | 60.2 % | 18 s (1,080 ticks) | Draw a circle | Enemies | |
| Magic Over | 8.1 | Light | 75 | 120 px | 50 px | 100 % | 25 s (1,500 ticks) | Tap a unit | Allies | |
| Dark King | 5.5 | Dark | 50 | 140 px | — | 100 % | 18 s (1,080 ticks) | Tap a unit | Enemies |
On units: Transport and 1 more
The same in all of them: Element: Wind · Duration: 0 s (0 ticks) · Power: 0 · Aim: Tap a point
On units: Poison and 3 more
The same in all of them: Element: Dark · Cast range: 100 px · Duration: 1 s (60 ticks) · Power: 0 · Status lasts: 20 s (1,200 ticks) · Status: Poison · Affects: Enemies
| Poison | 4.0 | 30 | — | 100 % | 80 | Tap a unit | |
|---|---|---|---|---|---|---|---|
| Vile Poison | 5.8 | 50 | — | 64.8 % | 150 | Tap a unit | |
| Poison Smog | 7.5 | 70 | 50 px | 64.8 % | 80 | Draw a circle | |
| Vile Smog | 8.0 | 85 | 50 px | 64.8 % | 150 | Draw a circle |
On units: Burn Up and 1 more
The same in all of them: Element: Fire · Duration: 1 s (60 ticks) · Power: 0 · Status chance: 100 % · Status lasts: 20 s (1,200 ticks) · Status: Burn · Status strength: 45 · Affects: Enemies
On units: Rebound and 2 more
The same in all of them: Element: Wind · Cast range: 100 px · Duration: 1 s (60 ticks) · Power: 0 · Status chance: 60.2 % · Status lasts: 20 s (1,200 ticks) · Status: Counterattack · Aim: Tap a unit · Affects: Enemies
On units: Terror and 1 more
The same in all of them: Element: Light · Cast range: 100 px · Duration: 1 s (60 ticks) · Power: 0 · Status chance: 60.2 % · Status lasts: 20 s (1,200 ticks) · Status: Terror · Affects: Enemies
| Terror | 6.6 | 50 | — | Tap a unit | |
|---|---|---|---|---|---|
| Pure Terror | 7.0 | 70 | 50 px | Draw a circle |
On units: Take Light and 1 more
The same in all of them: Element: Dark · Cast range: 100 px · Duration: 1 s (60 ticks) · Power: 450 · Affects: Enemies
| Take Light | 5.8 | 50 | — | Tap a unit | |
|---|---|---|---|---|---|
| Draw Light | 7.4 | 70 | 50 px | Draw a circle |
On units: Bomb Man and 2 more
The same in all of them: Element: Fire · Duration: 0 s (0 ticks) · Affects: Allies and enemies
| Bomb Man | 5.0 | 50 | 120 px | — | 400 | Tap a unit | |
|---|---|---|---|---|---|---|---|
| Bomb Men | 5.9 | 70 | 120 px | 40 px | 500 | Draw a circle | |
| Super B Men | 6.3 | 85 | 150 px | 40 px | 650 | Draw a circle |
On units: Fire Aura and 11 more
The same in all of them: Cast range: 100 px · Duration: 1 s (60 ticks) · Power: 0 · Status chance: 100 % · Status lasts: 30 s (1,800 ticks) · Status: Elemental shield · Affects: Allies
| Fire Aura | 5.6 | Fire | 40 | — | Tap a unit | |
|---|---|---|---|---|---|---|
| Blaze Aura | 6.5 | Fire | 60 | 50 px | Draw a circle | |
| Ice Aura | 5.9 | Water | 40 | — | Tap a unit | |
| Freeze Aura | 6.0 | Water | 60 | 50 px | Draw a circle | |
| Wind Aura | 6.2 | Wind | 40 | — | Tap a unit | |
| Gale Aura | 7.1 | Wind | 60 | 50 px | Draw a circle | |
| Earth Aura | 5.8 | Earth | 40 | — | Tap a unit | |
| Rock Aura | 6.8 | Earth | 60 | 50 px | Draw a circle | |
| Light Aura | 6.1 | Light | 40 | — | Tap a unit | |
| Shine Aura | 6.4 | Light | 60 | 50 px | Draw a circle | |
| Dark Aura | 5.2 | Dark | 40 | — | Tap a unit | |
| Black Aura | 6.9 | Dark | 60 | 50 px | Draw a circle |
On units: Fire Warmth and 12 more
The same in all of them: Traits: Heals · Cast range: 130 px · Duration: 1 s (60 ticks) · Status chance: 100 % · Status: Cures statuses · Affects: Allies
| Fire Warmth | 4.8 | Fire | 30 | — | 280 | — | Tap a unit | |
|---|---|---|---|---|---|---|---|---|
| Fire Calm | 5.8 | Fire | 50 | 50 px | 300 | — | Tap a point | |
| Fire Soul | 6.2 | Fire | 65 | 50 px | 350 | 20 s (1,200 ticks) | Tap a point | |
| Kind Water | 5.2 | Water | 30 | — | 280 | — | Tap a unit | |
| Shine Ice | 5.3 | Water | 50 | 50 px | 300 | — | Tap a point | |
| Pure Soul | 6.6 | Water | 65 | 50 px | 350 | 20 s (1,200 ticks) | Tap a point | |
| Heal Mind | 5.5 | Wind | 30 | — | 280 | — | Tap a unit | |
| Heal Heart | 6.4 | Wind | 50 | 50 px | 300 | — | Tap a point | |
| Heal Soul | 5.5 | Wind | 65 | 50 px | 350 | 20 s (1,200 ticks) | Tap a point | |
| Cure Prayer | 5.3 | Light | 30 | — | 360 | — | Tap a unit | |
| Heal Prayer | 5.7 | Light | 50 | 50 px | 400 | — | Tap a point | |
| Purge Magic | 4.5 | Dark | 30 | — | 320 | — | Tap a unit | |
| Antidote | 6.1 | Dark | 50 | — | 650 | — | Tap a unit |
On units: Purge Curse and 1 more
The same in all of them: Duration: 1 s (60 ticks) · Power: 0 · Status chance: 100 % · Status: Cures statuses
| Purge Curse | 6.7 | Dark | 65 | 130 px | 50 px | Draw a circle | Allies and enemies | |
|---|---|---|---|---|---|---|---|---|
| White Cure | 10.2 | Light | 85 | 120 px | — | Tap a unit | Allies |
On units: Mad Warrior and 3 more
The same in all of them: Duration: 1 s (60 ticks) · Power: 0 · Status lasts: 20 s (1,200 ticks) · Status: Berserk
| Mad Warrior | 6.5 | Fire | 75 | 120 px | — | 100 % | Tap a unit | Allies | |
|---|---|---|---|---|---|---|---|---|---|
| The Berserk | 8.8 | Fire | 90 | 120 px | 50 px | 100 % | Draw a circle | Allies | |
| Last Rage | 8.8 | Fire | 105 | — | 255 px | 100 % | Instant | Allies | |
| Big Brawl | 9.3 | Dark | 105 | — | 255 px | 35.2 % | Instant | Allies and enemies |
On units: Magic Up and 1 more
The same in all of them: Element: Light · Traits: Heals · Cast range: 120 px · Duration: 1 s (60 ticks) · Power: 150 · Status chance: 100 % · Status lasts: 18 s (1,080 ticks) · Status: Stat up · Affects: Allies
On units: Fire Curse and 11 more
The same in all of them: Cast range: 120 px · Duration: 1 s (60 ticks) · Power: 0 · Status chance: 100 % · Status lasts: 30 s (1,800 ticks) · Status: Elemental weakness · Affects: Enemies
| Fire Curse | 7.3 | Fire | 50 | — | Tap a unit | |
|---|---|---|---|---|---|---|
| Blaze Curse | 8.2 | Fire | 70 | 50 px | Draw a circle | |
| Water Curse | 7.6 | Water | 50 | — | Tap a unit | |
| Ice Grudge | 7.7 | Water | 70 | 50 px | Draw a circle | |
| Wind Curse | 7.9 | Wind | 50 | — | Tap a unit | |
| Gale Grudge | 8.9 | Wind | 70 | 50 px | Draw a circle | |
| Earth Curse | 7.6 | Earth | 50 | — | Tap a unit | |
| Rock Grudge | 8.5 | Earth | 70 | 50 px | Draw a circle | |
| Light Curse | 7.8 | Light | 50 | — | Tap a unit | |
| Pure Grudge | 8.1 | Light | 70 | 50 px | Draw a circle | |
| Dark Curse | 7.0 | Dark | 50 | — | Tap a unit | |
| Dark Grudge | 8.6 | Dark | 70 | 50 px | Draw a circle |
On units: Power Down and 17 more
The same in all of them: Cast range: 120 px · Duration: 1 s (60 ticks) · Power: 0 · Status chance: 64.8 % · Status lasts: 18 s (1,080 ticks) · Status: Stat down · Affects: Enemies
| Power Down | 5.6 | Fire | 40 | — | Tap a unit | |
|---|---|---|---|---|---|---|
| Power Off | 6.6 | Fire | 60 | 50 px | Draw a circle | |
| Power Under | 7.0 | Fire | 75 | — | Tap a unit | |
| Evade Down | 6.0 | Water | 40 | — | Tap a unit | |
| Evade Off | 6.1 | Water | 60 | 50 px | Draw a circle | |
| Evasion Down | 7.4 | Water | 75 | — | Tap a unit | |
| Speed Down | 6.3 | Wind | 40 | — | Tap a unit | |
| Speed Off | 7.2 | Wind | 60 | 50 px | Draw a circle | |
| Speed Under | 6.3 | Wind | 75 | — | Tap a unit | |
| Defense Down | 5.9 | Earth | 40 | — | Tap a unit | |
| Defense Off | 6.9 | Earth | 60 | 50 px | Draw a circle | |
| Defense Under | 7.4 | Earth | 75 | — | Tap a unit | |
| Magic Down | 6.1 | Light | 40 | — | Tap a unit | |
| Magic Off | 6.5 | Light | 60 | 50 px | Draw a circle | |
| Magic Under | 8.6 | Light | 75 | — | Tap a unit | |
| Accuracy Down | 5.3 | Dark | 40 | — | Tap a unit | |
| Accuracy Off | 6.9 | Dark | 60 | 50 px | Draw a circle | |
| Accuracy Under | 7.5 | Dark | 75 | — | Tap a unit |
On units: Betrayal and 2 more
The same in all of them: Element: Fire · Duration: 1 s (60 ticks) · Power: 0 · Status chance: 64.8 % · Affects: Enemies
On units: Virus and 2 more
The same in all of them: Element: Wind · Cast range: 100 px · Duration: 1 s (60 ticks) · Power: 0 · Status chance: 64.8 % · Status lasts: 18 s (1,080 ticks) · Status: Virus · Affects: Enemies
On units: Peace Call and 2 more
The same in all of them: Element: Earth · Cast range: 100 px · Duration: 1 s (60 ticks) · Power: 0 · Status chance: 64.8 % · Status lasts: 15 s (900 ticks) · Status: Peace · Affects: Enemies
| Peace Call | 6.5 | 50 | — | Tap a unit | |
|---|---|---|---|---|---|
| Peace Chant | 7.4 | 70 | 50 px | Draw a circle | |
| Peace Song | 8.0 | 85 | 50 px | Draw a circle |
On units: Sleep Call and 3 more
The same in all of them: Power: 0 · Status: Sleep
| Sleep Call | 6.7 | Light | 50 | 100 px | 1 s (60 ticks) | — | 50 % | 8 s (480 ticks) | Tap a unit | Enemies | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Sleep Chant | 7.0 | Light | 70 | 100 px | 1 s (60 ticks) | 50 px | 50 % | 8 s (480 ticks) | Draw a circle | Enemies | |
| Sleep Song | 9.1 | Light | 85 | 100 px | 1 s (60 ticks) | 50 px | 50 % | 15 s (900 ticks) | Tap a unit | Enemies | |
| Gold Song | 9.1 | Dark | 90 | — | 0 s (0 ticks) | — | 45.3 % | 8 s (480 ticks) | Instant | Allies and enemies |
On units: Fire Dance and 5 more
The same in all of them: MP (level 1–10): 140 · Cast range: 75 px · Duration: 5 s (300 ticks) · Power: 0 · Aim: Tap a unit · Affects: Enemies
| Fire Dance | 11.0 | Fire | |
|---|---|---|---|
| Ice Dance | 11.4 | Water | |
| Wind Dance | 9.6 | Wind | |
| Earth Dance | 10.8 | Earth | |
| Light Dance | 14.2 | Light | |
| Dark Dance | 13.1 | Dark |
Trap
Trap: Trap and 18 more
All 19 work the same way. A regular wild monster at or under the HP limit (the exact value counts: with 128 max HP, Trap catches 32 and not 33) is always caught; the caster’s magic, the drawing and the rank do not raise the limit. The trap checks units in the order of the game’s list, not the nearest or the weakest: if the first eligible one has too much HP, the trap is spent on it. Fire Trap and Water Trap differ only in element: their power 128 is a same-element factor of 1, not damage, and they freeze or burn nothing. Obey and Order skip units of the opposite element without spending the trap. All else equal, the cheapest trap whose limit covers the target’s HP is the better choice; a higher tier pays off for more HP, a longer reach (40, 65, 110 and 160 px) or a longer time (4 to 6 s).
The same in all of them: Intended chance at 0 HP: 99.2 % · Trigger radius: 16 px · Power: 128 · Aim: Tap a point · Affects: Enemies
| Trap | 1.8 | Dark | 10 | 25 % | 40 px | 5 s (300 ticks) | 25 % | |
|---|---|---|---|---|---|---|---|---|
| Fire Trap | 4.0 | Fire | 30 | 29.7 % | 65 px | 4 s (240 ticks) | 35.2 % | |
| Fire Obey | 4.9 | Fire | 50 | 35.2 % | 110 px | 5 s (300 ticks) | 39.8 % | |
| Fire Order | 5.4 | Fire | 65 | 39.8 % | 160 px | 6 s (360 ticks) | 50 % | |
| Water Trap | 4.4 | Water | 30 | 29.7 % | 65 px | 4 s (240 ticks) | 35.2 % | |
| Water Obey | 4.5 | Water | 50 | 35.2 % | 110 px | 5 s (300 ticks) | 39.8 % | |
| Water Order | 5.8 | Water | 65 | 39.8 % | 160 px | 6 s (360 ticks) | 50 % | |
| Wind Trap | 4.6 | Wind | 30 | 29.7 % | 65 px | 4 s (240 ticks) | 35.2 % | |
| Wind Obey | 5.6 | Wind | 50 | 35.2 % | 110 px | 5 s (300 ticks) | 39.8 % | |
| Wind Order | 4.7 | Wind | 65 | 39.8 % | 160 px | 6 s (360 ticks) | 50 % | |
| Earth Trap | 4.3 | Earth | 30 | 29.7 % | 65 px | 4 s (240 ticks) | 35.2 % | |
| Earth Obey | 5.2 | Earth | 50 | 35.2 % | 110 px | 5 s (300 ticks) | 39.8 % | |
| Earth Order | 5.8 | Earth | 65 | 39.8 % | 160 px | 6 s (360 ticks) | 50 % | |
| Light Trap | 4.5 | Light | 30 | 29.7 % | 65 px | 4 s (240 ticks) | 35.2 % | |
| Light Obey | 4.9 | Light | 50 | 35.2 % | 110 px | 5 s (300 ticks) | 39.8 % | |
| Light Order | 7.0 | Light | 65 | 39.8 % | 160 px | 6 s (360 ticks) | 50 % | |
| Dark Trap | 3.7 | Dark | 30 | 29.7 % | 65 px | 4 s (240 ticks) | 35.2 % | |
| Dark Obey | 5.3 | Dark | 50 | 35.2 % | 110 px | 5 s (300 ticks) | 39.8 % | |
| Dark Order | 5.8 | Dark | 65 | 39.8 % | 160 px | 6 s (360 ticks) | 50 % |
Trap: Prank and 2 more
Prank, Joke and Trick drop a tub that takes exactly 1 HP, which counts as damage and wakes sleeping units. Prank aims at one unit; Joke and Trick at every unit in an 80 px circle. The tub does not read Trick’s power (500): Trick does what Joke does, with another picture, for more MP.
The same in all of them: Element: Water · Cast range: 100 px · Duration: 0 s (0 ticks) · Status chance: 100 % · Status: Cures statuses · Affects: Allies and enemies
Trap: Rage Trap and 2 more
Rage Trap places a single mine at a point, with less reach. Death Trap and Sin Trap place them in an area with the same numbers (power, time and trigger area); only their runes, texts and MP change, so Sin Trap gains nothing for its higher cost.
The same in all of them: Element: Earth · Traits: Knocks down · Duration: 15 s (900 ticks) · Power: 420 · Affects: Enemies
| Rage Trap | 5.3 | 50 | 45 px | 0 px | Tap a point | |
|---|---|---|---|---|---|---|
| Death Trap | 6.2 | 70 | 65 px | 35 px | Tap a point | |
| Sin Trap | 6.8 | 85 | 65 px | 35 px | Tap a point |
Dragon
Dragon: Fire Wyrm and 23 more
The 24 dragons are four tiers (power 50, 100, 150 and 200) for each element; within a tier they differ only in element, runes and texts. All of them touch with the same 8 px radius: a bigger dragon does not hit wider. The 200 tier waits 121 ticks (2 s) before acting, where the others wait 2, and lasts as long as the 150 tier for about the same MP.
The same in all of them: Contact radius: 8 px · Aim: Instant · Affects: Enemies
| Fire Wyrm | 5.7 | Fire | 50 | 1 s (60 ticks) | 0.03 s (2 ticks) | 50 | |
|---|---|---|---|---|---|---|---|
| Blaze Wyrm | 6.6 | Fire | 70 | 1.5 s (90 ticks) | 0.03 s (2 ticks) | 100 | |
| Hell Wyrm | 7.0 | Fire | 85 | 2 s (120 ticks) | 0.03 s (2 ticks) | 150 | |
| Frost Wyrm | 6.0 | Water | 50 | 1 s (60 ticks) | 0.03 s (2 ticks) | 50 | |
| Ice Wyrm | 6.1 | Water | 70 | 1.5 s (90 ticks) | 0.03 s (2 ticks) | 100 | |
| Frozen Wyrm | 7.4 | Water | 85 | 2 s (120 ticks) | 0.03 s (2 ticks) | 150 | |
| Wind Wyrm | 6.3 | Wind | 50 | 1 s (60 ticks) | 0.03 s (2 ticks) | 50 | |
| Gale Wyrm | 7.3 | Wind | 70 | 1.5 s (90 ticks) | 0.03 s (2 ticks) | 100 | |
| Storm Wyrm | 6.3 | Wind | 85 | 2 s (120 ticks) | 0.03 s (2 ticks) | 150 | |
| Rock Wyrm | 6.0 | Earth | 50 | 1 s (60 ticks) | 0.03 s (2 ticks) | 50 | |
| Cliff Wyrm | 6.9 | Earth | 70 | 1.5 s (90 ticks) | 0.03 s (2 ticks) | 100 | |
| Crag Wyrm | 7.5 | Earth | 85 | 2 s (120 ticks) | 0.03 s (2 ticks) | 150 | |
| White Wyrm | 6.2 | Light | 50 | 1 s (60 ticks) | 0.03 s (2 ticks) | 50 | |
| Light Wyrm | 6.5 | Light | 70 | 1.5 s (90 ticks) | 0.03 s (2 ticks) | 100 | |
| God Wyrm | 8.6 | Light | 85 | 2 s (120 ticks) | 0.03 s (2 ticks) | 150 | |
| Black Wyrm | 5.4 | Dark | 50 | 1 s (60 ticks) | 0.03 s (2 ticks) | 50 | |
| Dark Wyrm | 7.0 | Dark | 70 | 1.5 s (90 ticks) | 0.03 s (2 ticks) | 100 | |
| Evil Wyrm | 7.5 | Dark | 85 | 2 s (120 ticks) | 0.03 s (2 ticks) | 150 | |
| Blaze God | 7.8 | Fire | 85 | 2 s (120 ticks) | 2.02 s (121 ticks) | 200 | |
| Ice God | 9.4 | Water | 85 | 2 s (120 ticks) | 2.02 s (121 ticks) | 200 | |
| Sky God | 7.7 | Wind | 85 | 2 s (120 ticks) | 2.02 s (121 ticks) | 200 | |
| Stone God | 8.3 | Earth | 85 | 2 s (120 ticks) | 2.02 s (121 ticks) | 200 | |
| Flash God | 9.8 | Light | 85 | 2 s (120 ticks) | 2.02 s (121 ticks) | 200 | |
| Dark God | 9.3 | Dark | 85 | 2 s (120 ticks) | 2.02 s (121 ticks) | 200 |
Spells with no family
Each of these runs on code no other spell uses.
- Frozen TimeRunes: Water III + Water III + Water III · Stroke (rune widths): 11.8 · MP (level 1–10): 140 · Power: 650 · Duration: 1 s (60 ticks) · Radius: 50 px · Hits after: 1.73 s (104 ticks) · Status: Freeze
- Big DropRunes: Earth III + Earth III + Earth III · Stroke (rune widths): 11.9 · MP (level 1–10): 140 · Power: 1,400 · Duration: 1 s (60 ticks) · Cast range: 120 px · Radius: 40 px · Hits after: 1.8 s (108 ticks)
- FloodRunes: Water III + Water II + Water I · Stroke (rune widths): 9.1 · MP (level 1–10): 90 · Power: 750 · Duration: 1 s (60 ticks) · Radius: 50 px · Hits after: 1.5 s (90 ticks)
- Clip WingsRunes: Light II + Fire II + Wind II · Stroke (rune widths): 9.9 · MP (level 1–10): 100 · Power: 1,305 · Duration: 0 s (0 ticks) · Radius: 0 px · Hits after: 1.38 s (83 ticks)
- Insane RockRunes: Light III + Water II + Earth I · Stroke (rune widths): 10.2 · MP (level 1–10): 90 · Power: 880 · Duration: 1 s (60 ticks) · Radius: 80 px · Hits after: 3.7 s (222 ticks)
- Death BulletRunes: Wind III + Dark II + Fire I · Stroke (rune widths): 8.5 · MP (level 1–10): 90 · Power: 620 · Cast range: 100 px · Radius: 75 px · Objects: 7 · Impact radius: 16 px · First impact after: 2.43 s (146 ticks) · Between impacts: 4
- FreezeRunes: Water III · Stroke (rune widths): 3.9 · MP (level 1–10): 30 · Power: 0 · Duration: 1 s (60 ticks) · Cast range: 100 px · Status: Freeze
- Holy PulseRunes: Water III + Light III · Stroke (rune widths): 9.0 · MP (level 1–10): 85 · Power: 0 · Duration: 10 s (600 ticks) · Cast range: 100 px · Radius: 65 px
- Switch LifeRunes: Water III + Dark III · Stroke (rune widths): 7.9 · MP (level 1–10): 85 · Power: 0 · Duration: 0 s (0 ticks) · Cast range: 100 px
- Self CannonRunes: Wind III + Wind III · Stroke (rune widths): 5.7 · MP (level 1–10): 85 · Power: 620 · Duration: 4 s (240 ticks) · Cast range: 100 px
- God SongRunes: Light I + Light III · Stroke (rune widths): 7.8 · MP (level 1–10): 65 · Power: 0 · Duration: 45 s (2,700 ticks) · Cast range: 130 px · Status: Regeneration
- Life ShineRunes: Dark III + Dark II + Dark I · Stroke (rune widths): 9.3 · MP (level 1–10): 90 · Power: 0 · Duration: 0 s (0 ticks) · Cast range: 130 px
- Gather!Runes: Wind I + Wind II + Wind III · Stroke (rune widths): 9.4 · MP (level 1–10): 105 · Power: 0 · Duration: 0.1 s (6 ticks)
- Death GambleRunes: Wind II + Light II + Fire II · Stroke (rune widths): 9.9 · MP (level 1–10): 100 · Power: 850 · Duration: 0 s (0 ticks) · Cast range: 100 px
- Life ThreadRunes: Fire II + Wind II + Light II · Stroke (rune widths): 9.9 · MP (level 1–10): 100 · Power: 0 · Duration: 0 s (0 ticks) · Cast range: 100 px
- Free LiftRunes: Dark III + Fire II + Wind I · Stroke (rune widths): 9.9 · MP (level 1–10): 90 · Power: 800 · Duration: 0 s (0 ticks) · Cast range: 80 px · Status: Burn
Grouped by the effect class and subkind of each spell in the game’s data, as the research did; the notes come from reading the code, not from playing.