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Game logic

Spell families

The 396 spells in 67 families: the ones the game runs with the same code. 16 have no other spell in theirs.

To cast a spell you draw its runes, each in one stroke and each scored on its own: a long stroke with many turns takes longer and gives more chances to slip out of the shape. Each table shows the runes with their level (I to III) and how long their strokes are added up, in widths of the rune: the game scales the drawing, so its size on screen does not count. A higher level is usually longer, but not always (Water II is shorter than Wind I).

Cloud

Cloud: Red Cloud and 14 more

A cloud hits each unit inside it every so often with its raw power: the caster’s magic, the drawing and the rank do not scale it (they only raise the chance of its status). The hits are counted, not added up over time: a 360-tick cloud that hits every 60 hits 6 times; one of 362 ticks, 7.

The same in all of them: Hits every: 1 s (60 ticks) · Aim: Draw a circle · Affects: Allies and enemies

Red CloudWind IFire I5.0Fire3090 px6 s (360 ticks)640 px2010.2 %20 s (1,200 ticks)Burn20
Hot CloudWind IFire II5.9Fire50100 px8 s (480 ticks)890 px2010.2 %20 s (1,200 ticks)Burn25
Blaze CloudWind IFire III6.3Fire65120 px9 s (540 ticks)990 px4011.7 %20 s (1,200 ticks)Burn35
Frost CloudWind IWater I5.3Water3090 px6 s (360 ticks)640 px207.8 %3 s (180 ticks)Freeze0
Cool CloudWind IWater II5.4Water50100 px6 s (360 ticks)690 px207.8 %3 s (180 ticks)Freeze0
Ice CloudWind IWater III6.7Water65120 px6 s (360 ticks)690 px409.4 %3 s (180 ticks)Freeze0
Dust CloudWind IEarth I5.2Earth3090 px6 s (360 ticks)640 px2010.2 %18 s (1,080 ticks)Stat down—
Sand CloudWind IEarth II6.2Earth50100 px8 s (480 ticks)890 px2010.2 %18 s (1,080 ticks)Stat down—
Sand StormWind IEarth III6.8Earth65120 px9 s (540 ticks)990 px4010.9 %18 s (1,080 ticks)Stat down—
Sleep WindWind ILight I5.5Light3090 px6 s (360 ticks)640 px209.4 %14 s (840 ticks)Charm—
Sleep GaleWind ILight II5.8Light50100 px8 s (480 ticks)890 px209.4 %14 s (840 ticks)Charm—
Sleep StormWind ILight III7.9Light65120 px9 s (540 ticks)990 px4010.2 %14 s (840 ticks)Charm—
Black CloudWind IDark I4.6Dark3090 px6 s (360 ticks)640 px150————
Void CloudWind IDark II6.3Dark50100 px6 s (360 ticks)690 px180————
Black VoidWind IDark III6.8Dark65120 px6 s (360 ticks)690 px220————

Wall

Wall: Earth Wall and 1 more

The same in all of them: Element: Earth · Post radius: 14 px · Power: 0

Earth WallEarth I2.510100 px15 s (900 ticks)100 px——Draw a lineAllies and enemies
Earth KingEarth IEarth IEarth I7.450150 px30 s (1,800 ticks)—630 pxTap a pointEnemies

Wall: Red Wall and 18 more

Walls have no power of their own: a unit that touches a post gets the wall’s effect, with the strength of its status, at most once every 2 s per post.

The same in all of them: Post radius: 14 px · Status chance: 100 % · Status: Wall contact

Red WallEarth IFire I4.6Fire30100 px18 px15 s (900 ticks)100 px——080Draw a lineAllies and enemies
Fire WallEarth IFire II5.6Fire50120 px18 px20 s (1,200 ticks)115 px——0120Draw a lineAllies and enemies
Blaze WallEarth IFire III6.0Fire65150 px18 px25 s (1,500 ticks)130 px——0160Draw a lineAllies and enemies
Cool WallEarth IWater I5.0Water30100 px18 px15 s (900 ticks)100 px——080Draw a lineAllies and enemies
Freeze WallEarth IWater II5.1Water50120 px18 px20 s (1,200 ticks)115 px——0120Draw a lineAllies and enemies
Ice WallEarth IWater III6.4Water65150 px18 px25 s (1,500 ticks)130 px——0160Draw a lineAllies and enemies
Wind WallEarth IWind I5.2Wind30100 px18 px15 s (900 ticks)100 px——080Draw a lineAllies and enemies
Gale WallEarth IWind II6.2Wind50120 px18 px20 s (1,200 ticks)115 px——0120Draw a lineAllies and enemies
Storm WallEarth IWind III5.3Wind65150 px18 px25 s (1,500 ticks)130 px——0160Draw a lineAllies and enemies
Anger WallEarth IEarth I4.9Earth30100 px18 px15 s (900 ticks)100 px——080Draw a lineAllies and enemies
Rage WallEarth IEarth II5.8Earth50120 px18 px20 s (1,200 ticks)115 px——200120Draw a lineAllies and enemies
Fury WallEarth IEarth III6.4Earth65150 px18 px25 s (1,500 ticks)130 px——200160Draw a lineAllies and enemies
White WallEarth ILight I5.1Light30100 px18 px15 s (900 ticks)100 px——080Draw a lineAllies and enemies
Gold WallEarth ILight II5.5Light50120 px18 px20 s (1,200 ticks)115 px——0120Draw a lineAllies and enemies
Shine WallEarth ILight III7.6Light65150 px18 px25 s (1,500 ticks)130 px——1160Draw a lineAllies and enemies
Black WallEarth IDark I4.3Dark30100 px18 px15 s (900 ticks)100 px——080Draw a lineAllies and enemies
Dark WallEarth IDark II5.9Dark50120 px18 px20 s (1,200 ticks)115 px——0120Draw a lineAllies and enemies
Pitch WallEarth IDark III6.5Dark65150 px18 px25 s (1,500 ticks)130 px——0160Draw a lineAllies and enemies
Winter WallWater IWater IIWater III9.1Water105150 px16 px20 s (1,200 ticks)—630 px080Tap a pointEnemies

Projectile

Projectile: Fireball and 36 more

A shot hits a unit when the distance between their centres is under the shot’s hit radius plus the unit’s radius. A piercing shot can hit the same unit again once it has left it.

The same in all of them: Affects: Enemies

FireballFire I2.2Fire—10—0.6 s (36 ticks)—0.13 s (8 ticks)————8 px108 px3 px per tick1——4204.7 %20 s (1,200 ticks)Burn10Aim a direction
Ice ShotWater I2.5Water—10—0.6 s (36 ticks)—0.13 s (8 ticks)————8 px144 px4 px per tick1——3804.7 %3 s (180 ticks)Freeze0Aim a direction
Wind BladesWind I2.8WindKnocks back10—0.7 s (42 ticks)—0.13 s (8 ticks)——2 px per tick—8 px168 px4 px per tick1——350————Aim a direction
Fire LanceFire IFire I4.3FirePierces30—0.6 s (36 ticks)—0.13 s (8 ticks)————8 px108 px3 px per tick1——5004.7 %20 s (1,200 ticks)Burn10Aim a direction
Homing FireFire IFire II5.3FirePierces, Homing50—1 s (60 ticks)—0.13 s (8 ticks)55 px5.62°——8 px240 px4 px per tick1——65010.2 %20 s (1,200 ticks)Burn10Aim a direction
BlazerFire IFire III5.7FireLocks on each target65120 px3 s (180 ticks)—0.13 s (8 ticks)———0 s (0 ticks)8 px540 px3 px per tick550 px—84010.2 %20 s (1,200 ticks)Burn10Draw a circle
Ice LanceFire IWater I4.7WaterPierces30—0.6 s (36 ticks)—0.13 s (8 ticks)————8 px144 px4 px per tick1——4304.7 %3 s (180 ticks)Freeze0Aim a direction
Homing IceFire IWater II4.8WaterPierces, Homing50—1 s (60 ticks)—0.13 s (8 ticks)55 px5.62°——8 px251.25 px4.19 px per tick1——6404.7 %3 s (180 ticks)Freeze0Aim a direction
FreezerFire IWater III6.1WaterLocks on each target65120 px3 s (180 ticks)—0.13 s (8 ticks)———0 s (0 ticks)8 px720 px4 px per tick550 px—7504.7 %3 s (180 ticks)Freeze0Draw a circle
Wind LanceFire IWind I5.0WindPierces, Knocks back30—1 s (60 ticks)—0.13 s (8 ticks)——2 px per tick—8 px240 px4 px per tick1——350————Aim a direction
Homing WindFire IWind II5.9WindPierces, Homing, Knocks back50—1 s (60 ticks)—0.13 s (8 ticks)55 px5.62°2 px per tick—8 px240 px4 px per tick1——640————Aim a direction
Blade GaleFire IWind III5.0WindLocks on each target, Knocks back65120 px3 s (180 ticks)—0.13 s (8 ticks)——2 px per tick0 s (0 ticks)8 px720 px4 px per tick550 px—750————Draw a circle
Rock LanceFire IEarth I4.6EarthPierces30—0.7 s (42 ticks)—0.13 s (8 ticks)————8 px126 px3 px per tick1——400————Aim a direction
Homing RockFire IEarth II5.6EarthPierces, Homing50—1 s (60 ticks)—0.13 s (8 ticks)55 px5.62°——8 px240 px4 px per tick1——640————Aim a direction
RockerFire IEarth III6.1EarthLocks on each target65120 px3 s (180 ticks)—0.13 s (8 ticks)———0 s (0 ticks)8 px720 px4 px per tick550 px—800————Draw a circle
Rapid FireWater IFire I4.7FireRapid fire30—0.6 s (36 ticks)—0.13 s (8 ticks)————8 px144 px4 px per tick3—152104.7 %20 s (1,200 ticks)Burn10Aim a direction
Wide FireWater IFire II5.6FireSpread50—1 s (60 ticks)45°0.13 s (8 ticks)————8 px240 px4 px per tick3——3204.7 %20 s (1,200 ticks)Burn10Aim a direction
Maxi FireWater IFire III6.0FireSpread65—1 s (60 ticks)22.5°0.13 s (8 ticks)————8 px240 px4 px per tick5——3504.7 %20 s (1,200 ticks)Burn10Aim a direction
Rapid IceWater IWater I5.1WaterRapid fire30—0.6 s (36 ticks)—0.13 s (8 ticks)————8 px144 px4 px per tick3—151654.7 %3 s (180 ticks)Freeze0Aim a direction
Wide IceWater IWater II5.1WaterSpread50—0.5 s (30 ticks)45°0.13 s (8 ticks)————8 px120 px4 px per tick3——2404.7 %3 s (180 ticks)Freeze0Aim a direction
Maxi IceWater IWater III6.5WaterSpread65—1 s (60 ticks)22.5°0.13 s (8 ticks)————8 px240 px4 px per tick5——2604.7 %3 s (180 ticks)Freeze0Aim a direction
Rapid WindWater IWind I5.3WindRapid fire, Knocks back30—0.7 s (42 ticks)—0.13 s (8 ticks)——2.5 px per tick—8 px210 px5 px per tick3—15155————Aim a direction
Wide WindWater IWind II6.3WindSpread, Knocks back50—1 s (60 ticks)45°0.13 s (8 ticks)——2.5 px per tick—8 px300 px5 px per tick3——210————Aim a direction
Maxi WindWater IWind III5.4WindSpread, Knocks back65—1 s (60 ticks)22.5°0.13 s (8 ticks)——2.5 px per tick—8 px300 px5 px per tick5——230————Aim a direction
Rapid EarthWater IEarth I5.0EarthRapid fire30—0.7 s (42 ticks)—0.13 s (8 ticks)————8 px126 px3 px per tick3—15200————Aim a direction
Wide EarthWater IEarth II5.9EarthSpread50—1 s (60 ticks)45°0.13 s (8 ticks)————8 px180 px3 px per tick3——300————Aim a direction
Maxi EarthWater IEarth III6.5EarthSpread65—1 s (60 ticks)22.5°0.13 s (8 ticks)————8 px180 px3 px per tick5——320————Aim a direction
Rapid LightWater ILight I5.2LightRapid fire30—0.6 s (36 ticks)—0.13 s (8 ticks)————8 px144 px4 px per tick3—15185————Aim a direction
Wide LightWater ILight II5.6LightSpread50—1 s (60 ticks)45°0.13 s (8 ticks)————8 px240 px4 px per tick3——280————Aim a direction
Maxi LightWater ILight III7.6LightSpread65—1 s (60 ticks)22.5°0.13 s (8 ticks)————8 px240 px4 px per tick5——300————Aim a direction
Rapid DarkWater IDark I4.4DarkRapid fire30—0.6 s (36 ticks)—0.13 s (8 ticks)————8 px144 px4 px per tick3—1519014.8 %18 s (1,080 ticks)Stat down—Aim a direction
Wide DarkWater IDark II6.0DarkSpread50—1 s (60 ticks)45°0.13 s (8 ticks)————8 px240 px4 px per tick3——29014.8 %18 s (1,080 ticks)Stat down—Aim a direction
Maxi DarkWater IDark III6.5DarkSpread65—1 s (60 ticks)22.5°0.13 s (8 ticks)————8 px240 px4 px per tick5——31014.8 %18 s (1,080 ticks)Stat down—Aim a direction
Fire KingFire IFire IFire I6.5FireSpread, Delayed50—1.5 s (90 ticks)21.09°0.5 s (30 ticks)————10 px405 px4.5 px per tick3——750100 %20 s (1,200 ticks)Burn40Aim a direction
Ice KingWater IWater IWater I7.6WaterSpread, Delayed50—1.5 s (90 ticks)21.09°0.5 s (30 ticks)————10 px405 px4.5 px per tick3——750100 %6 s (360 ticks)Freeze0Aim a direction
Wind KingWind IWind IWind I8.4WindSpread, Delayed, Knocks back50—1.5 s (90 ticks)21.09°0.5 s (30 ticks)——2.5 px per tick—10 px450 px5 px per tick3——750————Aim a direction
Wind LordWind IIIWind IIWind I9.4WindSpread, Knocks back90—1.5 s (90 ticks)45°0.13 s (8 ticks)——3 px per tick—8 px540 px6 px per tick7——580————Aim a direction

Projectile: Light Lance and 5 more

A shot hits a unit when the distance between their centres is under the shot’s hit radius plus the unit’s radius. A piercing shot can hit the same unit again once it has left it.

The same in all of them: First shot after: 0.13 s (8 ticks) · Hit radius: 8 px · Shot speed: 7 px per tick · Affects: Enemies

Light LanceFire ILight I4.8LightPierces30—0.5 s (30 ticks)———210 px1—410———Aim a direction
Homing LightFire ILight II5.2LightPierces, Homing50—0.5 s (30 ticks)55 px5.62°—210 px1—640———Aim a direction
JudgmentFire ILight III7.3LightLocks on each target65120 px3 s (180 ticks)——0 s (0 ticks)1,260 px550 px820———Draw a circle
Dark LanceFire IDark I4.0DarkPierces30—0.5 s (30 ticks)———210 px1—42014.8 %18 s (1,080 ticks)Stat downAim a direction
Homing DarkFire IDark II5.6DarkPierces, Homing50—0.5 s (30 ticks)55 px5.62°—210 px1—64014.8 %18 s (1,080 ticks)Stat downAim a direction
Dark CrushFire IDark III6.2DarkLocks on each target65120 px3 s (180 ticks)——0 s (0 ticks)1,260 px550 px84014.8 %18 s (1,080 ticks)Stat downDraw a circle

Projectile: Bubble and 3 more

A shot hits a unit when the distance between their centres is under the shot’s hit radius plus the unit’s radius. A piercing shot can hit the same unit again once it has left it.

The same in all of them: Element: Water · First shot after: 0.13 s (8 ticks) · Status chance: 100 % · Status lasts: 10 s (600 ticks) · Status: Bubble · Aim: Aim a direction · Affects: Enemies

BubbleWater IIIWater I6.5Homing5010 s (600 ticks)—50 px5.62°14 px600 px1 px per tick132035
Bubble UpWater IIIWater II6.5Homing706.67 s (400 ticks)—50 px5.62°14 px600 px1.5 px per tick148035
Bubbles!!Water IIIWater III7.8Homing, Spread856.67 s (400 ticks)45°50 px5.62°14 px600 px1.5 px per tick353035
Water LordEarth IIDark IIWater II9.5Spread1002 s (120 ticks)45°——8 px240 px2 px per tick74000

Projectile: Fire Whirl and 17 more

A shot hits a unit when the distance between their centres is under the shot’s hit radius plus the unit’s radius. A piercing shot can hit the same unit again once it has left it.

The same in all of them: Duration: 5 s (300 ticks) · First shot after: 0.13 s (8 ticks) · Hit radius: 14 px · Shot range: 300 px · Shot speed: 1 px per tick · Shots: 1 · Affects: Enemies

Fire WhirlWind IIFire I5.9FirePierces, Erratic path40———550Aim a direction
Flame WhirlWind IIFire II6.8FirePierces, Homing60—50 px5.62°640Aim a direction
Burn WhirlWind IIFire III7.3FirePierces, Homing75150 px50 px22.41°780Tap a point
Frost WhirlWind IIWater I6.3WaterPierces, Erratic path40———520Aim a direction
Cool WhirlWind IIWater II6.4WaterPierces, Homing60—50 px5.62°600Aim a direction
Ice WhirlWind IIWater III7.7WaterPierces, Homing75150 px50 px22.41°740Tap a point
Wind WhirlWind IIWind I6.5WindPierces, Erratic path40———540Aim a direction
Gale WhirlWind IIWind II7.5WindPierces, Homing60—50 px5.62°630Aim a direction
Storm WhirlWind IIWind III6.6WindPierces, Homing75150 px50 px22.41°760Tap a point
Soil WhirlWind IIEarth I6.2EarthPierces, Erratic path40———550Aim a direction
Earth WhirlWind IIEarth II7.1EarthPierces, Homing60—50 px5.62°640Aim a direction
Rock WhirlWind IIEarth III7.7EarthPierces, Homing75150 px50 px22.41°780Tap a point
White WhirlWind IILight I6.4LightPierces, Erratic path40———530Aim a direction
Light WhirlWind IILight II6.8LightPierces, Homing60—50 px5.62°620Aim a direction
Shine WhirlWind IILight III8.9LightPierces, Homing75150 px50 px22.41°740Tap a point
Black WhirlWind IIDark I5.6DarkPierces, Erratic path40———530Aim a direction
Dark WhirlWind IIDark II7.2DarkPierces, Homing60—50 px5.62°620Aim a direction
Pitch WhirlWind IIDark III7.8DarkPierces, Homing75150 px50 px22.41°740Tap a point

Projectile: Wind Arrow and 1 more

A shot hits a unit when the distance between their centres is under the shot’s hit radius plus the unit’s radius. A piercing shot can hit the same unit again once it has left it.

The same in all of them: Element: Wind · Traits: Pierces · Duration: 1 s (60 ticks) · First shot after: 0.13 s (8 ticks) · Launch delay: 1.22 s (73 ticks) · Hit radius: 8 px · Shot range: 300 px · Shot speed: 5 px per tick · Shots: 1 · Affects: Enemies

Wind ArrowWind IIIWind I5.650—0 px520Aim a direction
Gale ArrowsWind IIIWind II6.670150 px100 px640Draw a circle

Blast

Blast: Explosion and 5 more

The same in all of them: Element: Fire · Affects: Enemies

ExplosionFire II3.1—2050 px0 s (0 ticks)0.02 s (1 ticks)45 px486————Tap a point
Ruby BlastFire IIFire I5.3—40100 px0 s (0 ticks)0.02 s (1 ticks)55 px729————Tap a point
Fiery BlastFire IIFire II6.2—60130 px0 s (0 ticks)0.35 s (21 ticks)65 px769————Tap a point
Hell BlastFire IIFire III6.6—75160 px1 s (60 ticks)1.32 s (79 ticks)80 px891————Tap a point
Crisp UpWater IIIFire III7.4—85100 px0 s (0 ticks)0.02 s (1 ticks)50 px469100 %20 s (1,200 ticks)Burn45Tap a unit
Final FireFire IIFire IIFire II9.3Knocks down100180 px0.1 s (6 ticks)2.48 s (149 ticks)85 px1,130————Tap a point

Blast: Storm and 5 more

The same in all of them: Hits after: 0.35 s (21 ticks) · Aim: Draw a circle

StormWater II2.6Water—20100 px0 s (0 ticks)65 px120100 %20 s (1,200 ticks)TerrainEnemiesHardens magma
Fire RainFire III3.5Fire—30100 px0 s (0 ticks)65 px330100 %20 s (1,200 ticks)TerrainAllies and enemiesTurns the ground into magma
SwampWater IIIEarth I6.4Earth—50100 px10 s (600 ticks)65 px100100 %20 s (1,200 ticks)TerrainEnemiesTurns quicksand into swamp
Earth ExplodeFire IIIFire IIIFire III10.5Fire—140200 px0 s (0 ticks)100 px405100 %20 s (1,200 ticks)TerrainAllies and enemiesTurns the ground into magma
Death RainWater IIEarth IIDark II9.5Dark—100100 px1 s (60 ticks)75 px1,08039.8 %18 s (1,080 ticks)Death rainEnemies—
Love SongWater IIIEarth IILight I10.0LightHeals90100 px3 s (180 ticks)75 px675———Allies—

Blast: Wind Shards and 4 more

The same in all of them: Element: Wind · Affects: Enemies

Wind ShardsWind II3.8—20140 px0 s (0 ticks)0.48 s (29 ticks)45 px414Draw a circle
TyphoonFire IIWind I5.9—40120 px0 s (0 ticks)0.48 s (29 ticks)55 px720Tap a point
TornadoFire IIWind II6.8—60150 px0 s (0 ticks)0.48 s (29 ticks)65 px769Tap a point
HurricaneFire IIWind III5.9—75190 px1 s (60 ticks)1.53 s (92 ticks)80 px891Tap a point
Final StormWind IIWind IIWind II11.3Knocks down100180 px0.1 s (6 ticks)1.82 s (109 ticks)85 px1,130Tap a point

Blast: Restore and 4 more

The same in all of them: Hits after: 0.68 s (41 ticks) · Status chance: 100 % · Status lasts: 20 s (1,200 ticks) · Status: Terrain · Terrain: Restores the terrain

RestoreLight III5.1Light—30100 px0 s (0 ticks)65 px0Draw a circle—
Pure WindWind IIILight III7.9Light—85255 px0 s (0 ticks)65 px0Draw a circleAllies and enemies
WishLight IEarth I5.1EarthHeals30100 px1 s (60 ticks)65 px80Tap a pointAllies
PrayerLight IEarth II6.1EarthHeals50140 px1 s (60 ticks)75 px120Tap a pointAllies
BlessingLight IEarth III6.6EarthHeals65170 px1 s (60 ticks)85 px200Tap a pointAllies

Blast: Ice Storm and 3 more

The same in all of them: Element: Water · Aim: Tap a point · Affects: Enemies

Ice StormFire IIWater I5.6—40100 px0 s (0 ticks)0.35 s (21 ticks)55 px720
Ice TorrentFire IIWater II5.7—60130 px0 s (0 ticks)0.35 s (21 ticks)65 px769
Absolute 0Fire IIWater III7.0—75160 px1 s (60 ticks)1.33 s (80 ticks)80 px891
Final IceWater IIWater IIWater II7.8Knocks down100180 px0.1 s (6 ticks)2.17 s (130 ticks)85 px1,130

Blast: Earth Fury and 3 more

The same in all of them: Element: Earth · Aim: Tap a point · Affects: Enemies

Earth FuryFire IIEarth I5.6—40100 px0 s (0 ticks)0.02 s (1 ticks)55 px720
Earth RageFire IIEarth II6.5—60130 px0 s (0 ticks)0.02 s (1 ticks)65 px769
Earth RoarFire IIEarth III7.1—75160 px1 s (60 ticks)0.98 s (59 ticks)80 px891
Final RumbleEarth IIEarth IIEarth II10.1Knocks down100180 px0.1 s (6 ticks)1.77 s (106 ticks)85 px1,130

Blast: White Light and 7 more

The same in all of them: Aim: Tap a point · Affects: Enemies

White LightFire IILight I5.8Light—40110 px0 s (0 ticks)0.13 s (8 ticks)55 px720
Gold LightFire IILight II6.1Light—60140 px0 s (0 ticks)0.13 s (8 ticks)65 px769
God LightFire IILight III8.2Light—75170 px1 s (60 ticks)1.17 s (70 ticks)80 px891
Dark BlastFire IIDark I4.9Dark—40110 px0 s (0 ticks)0.13 s (8 ticks)55 px720
Black BlastFire IIDark II6.6Dark—60140 px0 s (0 ticks)0.13 s (8 ticks)65 px769
Final BlastFire IIDark III7.1Dark—75170 px1 s (60 ticks)1.17 s (70 ticks)80 px891
Final ShineLight IILight IILight II9.1LightKnocks down100180 px0.1 s (6 ticks)1.92 s (115 ticks)85 px1,130
Final DarkDark IIDark IIDark II10.4DarkKnocks down100180 px0.1 s (6 ticks)1.92 s (115 ticks)85 px1,130

Blast: Ice Maiden and 2 more

The same in all of them: Element: Water · Hits after: 1.02 s (61 ticks) · Status chance: 100 % · Aim: Draw a circle · Affects: Enemies · Terrain: Freezes water

Ice MaidenDark IIIWater I6.550100 px0 s (0 ticks)65 px250
Ice QueenDark IIIWater II6.670110 px0 s (0 ticks)65 px350
Ice GoddessDark IIIWater III7.985120 px1 s (60 ticks)75 px550

Falling objects

Falling objects: Boulder and 10 more

The same in all of them: Impact radius: 14 px · Between impacts: 4 · Aim: Draw a circle

BoulderEarth III4.0Earth—30100 px1.42 s (85 ticks)260 px350Enemies
Fire CometEarth IIIFire I6.1FireHoming50100 px1.42 s (85 ticks)265 px610Allies and enemies
Fire FallEarth IIIFire II7.1FireHoming70100 px2.42 s (145 ticks)370 px610Allies and enemies
Fire MeteoEarth IIIFire III7.5FireHoming85100 px2.8 s (168 ticks)475 px610Allies and enemies
Ice CometEarth IIIWater I6.5WaterHoming50100 px1.42 s (85 ticks)265 px610Allies and enemies
Ice FallEarth IIIWater II6.6WaterHoming70100 px2.42 s (145 ticks)370 px610Allies and enemies
Ice MeteoEarth IIIWater III7.9WaterHoming85100 px2.8 s (168 ticks)475 px610Allies and enemies
Comet FallEarth IIIEarth I6.4EarthHoming50110 px1.42 s (85 ticks)365 px610Allies and enemies
Star FallEarth IIIEarth II7.3EarthHoming70110 px2.42 s (145 ticks)470 px610Allies and enemies
Moon FallEarth IIIEarth III7.9EarthHoming85110 px2.8 s (168 ticks)575 px610Allies and enemies
Falling SkyDark IIWater IIEarth II9.5EarthHoming100110 px1.42 s (85 ticks)865 px710Allies and enemies

Falling objects: Rain Fire and 18 more

The same in all of them: Between impacts: 4 · Aim: Draw a circle

Rain FireWater IIFire I4.8Fire—4090 px1 s (60 ticks)14 px260 px480100 %20 s (1,200 ticks)Terrain—EnemiesTurns the ground into magma
Hail FireWater IIFire II5.7Fire—6090 px2.03 s (122 ticks)14 px365 px480100 %20 s (1,200 ticks)Terrain—EnemiesTurns the ground into magma
Hail BlazeWater IIFire III6.1Fire—7590 px3.03 s (182 ticks)14 px470 px480100 %20 s (1,200 ticks)Terrain—EnemiesTurns the ground into magma
Rain FrostWater IIWater I5.1Water—4090 px1 s (60 ticks)14 px260 px480100 %20 s (1,200 ticks)Terrain—EnemiesHardens magma
Hail FrostWater IIWater II5.2Water—6090 px2.03 s (122 ticks)14 px365 px480100 %20 s (1,200 ticks)Terrain—EnemiesHardens magma
Hail IceWater IIWater III6.5Water—7590 px3.03 s (182 ticks)14 px470 px480100 %20 s (1,200 ticks)Terrain—EnemiesHardens magma
Rain GaleWater IIWind I5.4Wind—40100 px1 s (60 ticks)14 px260 px510————Enemies—
Hail GaleWater IIWind II6.4Wind—60100 px2.03 s (122 ticks)14 px365 px510————Enemies—
Hail StormWater IIWind III5.4Wind—75100 px3.03 s (182 ticks)14 px470 px510————Enemies—
Rain RockWater IIEarth I5.1Earth—40100 px1 s (60 ticks)14 px260 px510————Enemies—
Hail RockWater IIEarth II6.0Earth—60100 px2.03 s (122 ticks)14 px365 px510————Enemies—
Hail StoneWater IIEarth III6.6Earth—75100 px3.03 s (182 ticks)14 px470 px510————Enemies—
Rain LightWater IILight I5.3Light—40100 px0.72 s (43 ticks)14 px260 px510————Enemies—
Hail LightWater IILight II5.6Light—60100 px1.75 s (105 ticks)14 px365 px510————Enemies—
Pure ThunderWater IILight III7.7Light—75100 px2.75 s (165 ticks)14 px470 px510————Enemies—
Dark RaysWater IIDark I4.5Dark—40100 px0.72 s (43 ticks)14 px260 px510————Enemies—
Hail DarkWater IIDark II6.1Dark—60100 px1.75 s (105 ticks)14 px365 px510————Enemies—
Black HailWater IIDark III6.6Dark—75100 px2.75 s (165 ticks)14 px470 px510————Enemies—
Big FreezeEarth IIILight IIWater I9.5WaterSpread90100 px3.03 s (182 ticks)16 px565 px55035.2 %3 s (180 ticks)Freeze0Allies and enemies—

Falling objects: Wind Bow and 2 more

The same in all of them: Element: Wind · Traits: Homing · Cast range: 110 px · Impact radius: 14 px · Between impacts: 4 · Affects: Allies and enemies

Wind BowEarth IIIWind I6.8501 s (60 ticks)265 px610Draw a circle
Gale BowEarth IIIWind II7.7702.03 s (122 ticks)370 px610Draw a circle
Storm BowEarth IIIWind III6.8853.03 s (182 ticks)620 px420Tap a unit

Falling objects: Light Shot and 5 more

The same in all of them: Traits: Homing · Cast range: 100 px · Impact radius: 16 px · Between impacts: 4 · Power: 610 · Status chance: 100 % · Status lasts: 20 s (1,200 ticks) · Status: Terrain · Aim: Draw a circle · Affects: Allies and enemies · Terrain: Restores the terrain

Light ShotEarth IIILight I6.6Light501.5 s (90 ticks)265 px
Divine ShotEarth IIILight II7.0Light701.5 s (90 ticks)370 px
ApocalypseEarth IIILight III9.1Light854 s (240 ticks)475 px
Dark ShotEarth IIIDark I5.8Dark501.5 s (90 ticks)265 px
Fallen ShotEarth IIIDark II7.4Dark701.5 s (90 ticks)370 px
Devil ShotEarth IIIDark III8.0Dark854 s (240 ticks)475 px

Aura

Aura: Fire Armor and 5 more

The same in all of them: MP (level 1–10): 75 · Cast range: 80 px · Duration: 15 s (900 ticks) · Pulses every: 0.5 s (30 ticks) · Pulse radius: 12 px · Radius: 0 px · Power: 1 · Status chance: 100 % · Status lasts: 0.6 s (36 ticks) · Status: Elemental armor · Status strength: 100 · Aim: Tap a unit · Affects: Allies

Fire ArmorEarth IIFire III6.9Fire
Ice ArmorEarth IIWater III7.3Water
Wind ArmorEarth IIWind III6.2Wind
Earth ArmorEarth IIEarth III7.3Earth
Shiny ArmorEarth IILight III8.5Light
Dark ArmorEarth IIDark III7.4Dark

Aura: Barrier and 1 more

The same in all of them: Element: Earth · Duration: 10 s (600 ticks) · Pulse radius: 0 px · Power: 0 · Status chance: 100 % · Status lasts: 10 s (600 ticks) · Status: Invincible · Affects: Allies

BarrierEarth IIIEarth IIEarth I9.890240 px0 pxTap a unit
InvincibleEarth IEarth IIEarth III9.8105150 px50 pxDraw a circle

Zone

Zone: Swamp Fog and 1 more

The same in all of them: Element: Earth · Traits: Only ground units · Applies every: 0.5 s (30 ticks) · Power: 0 · Status chance: 100 % · Status lasts: 0.5 s (30 ticks) · Status: Stat down · Aim: Draw a circle · Affects: Enemies

Swamp FogWater IIIEarth II7.370130 px6 s (360 ticks)265 px
Swamp AbyssWater IIIEarth III7.985150 px12 s (720 ticks)585 px

Zone: Wind Zone and 9 more

The same in all of them: Applies every: 0.5 s (30 ticks) · Power: 0 · Status chance: 100 %

Wind ZoneWind IWind I5.6Wind30120 px10 s (600 ticks)70 px0.5 s (30 ticks)—Draw a circleAlliesDries swamp into sand
Swift ZoneWind IWind II6.5Wind50150 px18 s (1,080 ticks)80 px0.5 s (30 ticks)—Draw a circleAlliesDries swamp into sand
Gale ZoneWind IWind III5.6Wind65180 px20 s (1,200 ticks)100 px0.5 s (30 ticks)—Draw a circleAlliesDries swamp into sand
Power ZoneLight IIIFire III8.6Fire85120 px35 s (2,100 ticks)100 px0.5 s (30 ticks)Stat upTap a pointAllies—
Evade ZoneLight IIIWater III9.0Water85120 px35 s (2,100 ticks)100 px0.5 s (30 ticks)Stat upTap a pointAllies—
Speed ZoneLight IIIWind III7.9Wind85120 px35 s (2,100 ticks)100 px0.5 s (30 ticks)Stat upTap a pointAllies—
Defense ZoneLight IIIEarth III9.1Earth85120 px35 s (2,100 ticks)100 px0.5 s (30 ticks)Stat upTap a pointAllies—
Prime ZoneLight IIIDark III9.1Dark85120 px35 s (2,100 ticks)100 px0.5 s (30 ticks)Stat upTap a pointAllies—
High BlessLight IIILight IIILight III15.4Light140150 px15 s (900 ticks)100 px0.55 s (33 ticks)—Tap a pointAllies—
Evil BlessDark IIIDark IIIDark III12.0Dark140150 px15 s (900 ticks)100 px0.55 s (33 ticks)—Tap a pointEnemies—

On units

On units: Heal Light and 3 more

The same in all of them: Element: Light · Traits: Heals · Affects: Allies

Heal LightLight I2.710100 px1.5 s (90 ticks)—180Tap a unit
Heal WindWind IIILight I5.550200 px1 s (60 ticks)—250Tap a unit
Cure WindWind IIILight II5.970200 px1 s (60 ticks)60 px300Draw a circle
Life KingLight ILight ILight I8.050160 px1 s (60 ticks)—1,000Tap a unit

On units: Tough Armor and 15 more

The same in all of them: Duration: 1 s (60 ticks) · Power: 0 · Status chance: 100 % · Status: Stat up · Affects: Allies

Tough ArmorEarth II3.4Earth20100 px—18 s (1,080 ticks)Tap a unit
Light ArmorLight II3.0Light20100 px—18 s (1,080 ticks)Tap a unit
Power UpLight IIFire I5.2Fire40120 px—18 s (1,080 ticks)Tap a unit
Power OnLight IIFire II6.1Fire60120 px50 px18 s (1,080 ticks)Draw a circle
Evade UpLight IIWater I5.6Water40120 px—18 s (1,080 ticks)Tap a unit
Evade OnLight IIWater II5.6Water60120 px50 px18 s (1,080 ticks)Draw a circle
Evade OverLight IIWater III7.0Water75120 px50 px18 s (1,080 ticks)Tap a unit
Speed UpLight IIWind I5.8Wind40120 px—18 s (1,080 ticks)Tap a unit
Speed OnLight IIWind II6.8Wind60120 px50 px18 s (1,080 ticks)Draw a circle
Speed OverLight IIWind III5.9Wind75120 px50 px18 s (1,080 ticks)Tap a unit
Defense UpLight IIEarth I5.5Earth40120 px—18 s (1,080 ticks)Tap a unit
Defense OnLight IIEarth II6.4Earth60120 px50 px18 s (1,080 ticks)Draw a circle
Defense OverLight IIEarth III7.0Earth75120 px50 px24 s (1,440 ticks)Draw a circle
Eye UpLight IIDark I4.9Dark40120 px—18 s (1,080 ticks)Tap a unit
Eye OnLight IIDark II6.5Dark60120 px50 px18 s (1,080 ticks)Draw a circle
Eye OverLight IIDark III7.0Dark75120 px50 px18 s (1,080 ticks)Tap a unit

On units: Curse and 5 more

The same in all of them: Duration: 1 s (60 ticks) · Power: 0 · Status: Curse

CurseDark II3.5Dark20100 px—50 %18 s (1,080 ticks)Tap a unitEnemies
Black CurseWind IIIDark I4.7Dark50200 px—60.2 %18 s (1,080 ticks)Tap a unitEnemies
Black GrudgeWind IIIDark II6.3Dark70200 px60 px60.2 %18 s (1,080 ticks)Draw a circleEnemies
Black BindWind IIIDark III6.8Dark85200 px60 px60.2 %18 s (1,080 ticks)Draw a circleEnemies
Magic OverLight IILight III8.1Light75120 px50 px100 %25 s (1,500 ticks)Tap a unitAllies
Dark KingDark IDark IDark I5.5Dark50140 px—100 %18 s (1,080 ticks)Tap a unitEnemies

On units: Transport and 1 more

The same in all of them: Element: Wind · Duration: 0 s (0 ticks) · Power: 0 · Aim: Tap a point

TransportWind III2.830100 px
FlightWind IIIWind IIIWind III8.5140250 px

On units: Poison and 3 more

The same in all of them: Element: Dark · Cast range: 100 px · Duration: 1 s (60 ticks) · Power: 0 · Status lasts: 20 s (1,200 ticks) · Status: Poison · Affects: Enemies

PoisonDark III4.030—100 %80Tap a unit
Vile PoisonDark IIIDark I5.850—64.8 %150Tap a unit
Poison SmogDark IIIDark II7.57050 px64.8 %80Draw a circle
Vile SmogDark IIIDark III8.08550 px64.8 %150Draw a circle

On units: Burn Up and 1 more

The same in all of them: Element: Fire · Duration: 1 s (60 ticks) · Power: 0 · Status chance: 100 % · Status lasts: 20 s (1,200 ticks) · Status: Burn · Status strength: 45 · Affects: Enemies

Burn UpWater IIIFire I6.150100 px—Tap a unit
Roast UpWater IIIFire II7.070110 px50 pxDraw a circle

On units: Rebound and 2 more

The same in all of them: Element: Wind · Cast range: 100 px · Duration: 1 s (60 ticks) · Power: 0 · Status chance: 60.2 % · Status lasts: 20 s (1,200 ticks) · Status: Counterattack · Aim: Tap a unit · Affects: Enemies

ReboundWater IIIWind I6.750
ReprisalWater IIIWind II7.770
RevengeWater IIIWind III6.785

On units: Terror and 1 more

The same in all of them: Element: Light · Cast range: 100 px · Duration: 1 s (60 ticks) · Power: 0 · Status chance: 60.2 % · Status lasts: 20 s (1,200 ticks) · Status: Terror · Affects: Enemies

TerrorWater IIILight I6.650—Tap a unit
Pure TerrorWater IIILight II7.07050 pxDraw a circle

On units: Take Light and 1 more

The same in all of them: Element: Dark · Cast range: 100 px · Duration: 1 s (60 ticks) · Power: 450 · Affects: Enemies

Take LightWater IIIDark I5.850—Tap a unit
Draw LightWater IIIDark II7.47050 pxDraw a circle

On units: Bomb Man and 2 more

The same in all of them: Element: Fire · Duration: 0 s (0 ticks) · Affects: Allies and enemies

Bomb ManWind IIIFire I5.050120 px—400Tap a unit
Bomb MenWind IIIFire II5.970120 px40 px500Draw a circle
Super B MenWind IIIFire III6.385150 px40 px650Draw a circle

On units: Fire Aura and 11 more

The same in all of them: Cast range: 100 px · Duration: 1 s (60 ticks) · Power: 0 · Status chance: 100 % · Status lasts: 30 s (1,800 ticks) · Status: Elemental shield · Affects: Allies

Fire AuraEarth IIFire I5.6Fire40—Tap a unit
Blaze AuraEarth IIFire II6.5Fire6050 pxDraw a circle
Ice AuraEarth IIWater I5.9Water40—Tap a unit
Freeze AuraEarth IIWater II6.0Water6050 pxDraw a circle
Wind AuraEarth IIWind I6.2Wind40—Tap a unit
Gale AuraEarth IIWind II7.1Wind6050 pxDraw a circle
Earth AuraEarth IIEarth I5.8Earth40—Tap a unit
Rock AuraEarth IIEarth II6.8Earth6050 pxDraw a circle
Light AuraEarth IILight I6.1Light40—Tap a unit
Shine AuraEarth IILight II6.4Light6050 pxDraw a circle
Dark AuraEarth IIDark I5.2Dark40—Tap a unit
Black AuraEarth IIDark II6.9Dark6050 pxDraw a circle

On units: Fire Warmth and 12 more

The same in all of them: Traits: Heals · Cast range: 130 px · Duration: 1 s (60 ticks) · Status chance: 100 % · Status: Cures statuses · Affects: Allies

Fire WarmthLight IFire I4.8Fire30—280—Tap a unit
Fire CalmLight IFire II5.8Fire5050 px300—Tap a point
Fire SoulLight IFire III6.2Fire6550 px35020 s (1,200 ticks)Tap a point
Kind WaterLight IWater I5.2Water30—280—Tap a unit
Shine IceLight IWater II5.3Water5050 px300—Tap a point
Pure SoulLight IWater III6.6Water6550 px35020 s (1,200 ticks)Tap a point
Heal MindLight IWind I5.5Wind30—280—Tap a unit
Heal HeartLight IWind II6.4Wind5050 px300—Tap a point
Heal SoulLight IWind III5.5Wind6550 px35020 s (1,200 ticks)Tap a point
Cure PrayerLight ILight I5.3Light30—360—Tap a unit
Heal PrayerLight ILight II5.7Light5050 px400—Tap a point
Purge MagicLight IDark I4.5Dark30—320—Tap a unit
AntidoteLight IDark II6.1Dark50—650—Tap a unit

On units: Purge Curse and 1 more

The same in all of them: Duration: 1 s (60 ticks) · Power: 0 · Status chance: 100 % · Status: Cures statuses

Purge CurseLight IDark III6.7Dark65130 px50 pxDraw a circleAllies and enemies
White CureLight IIILight III10.2Light85120 px—Tap a unitAllies

On units: Mad Warrior and 3 more

The same in all of them: Duration: 1 s (60 ticks) · Power: 0 · Status lasts: 20 s (1,200 ticks) · Status: Berserk

Mad WarriorLight IIFire III6.5Fire75120 px—100 %Tap a unitAllies
The BerserkFire IIIFire IIFire I8.8Fire90120 px50 px100 %Draw a circleAllies
Last RageFire IFire IIFire III8.8Fire105—255 px100 %InstantAllies
Big BrawlDark IDark IIDark III9.3Dark105—255 px35.2 %InstantAllies and enemies

On units: Magic Up and 1 more

The same in all of them: Element: Light · Traits: Heals · Cast range: 120 px · Duration: 1 s (60 ticks) · Power: 150 · Status chance: 100 % · Status lasts: 18 s (1,080 ticks) · Status: Stat up · Affects: Allies

Magic UpLight IILight I5.740—Tap a unit
Magic OnLight IILight II6.16050 pxDraw a circle

On units: Fire Curse and 11 more

The same in all of them: Cast range: 120 px · Duration: 1 s (60 ticks) · Power: 0 · Status chance: 100 % · Status lasts: 30 s (1,800 ticks) · Status: Elemental weakness · Affects: Enemies

Fire CurseLight IIIFire I7.3Fire50—Tap a unit
Blaze CurseLight IIIFire II8.2Fire7050 pxDraw a circle
Water CurseLight IIIWater I7.6Water50—Tap a unit
Ice GrudgeLight IIIWater II7.7Water7050 pxDraw a circle
Wind CurseLight IIIWind I7.9Wind50—Tap a unit
Gale GrudgeLight IIIWind II8.9Wind7050 pxDraw a circle
Earth CurseLight IIIEarth I7.6Earth50—Tap a unit
Rock GrudgeLight IIIEarth II8.5Earth7050 pxDraw a circle
Light CurseLight IIILight I7.8Light50—Tap a unit
Pure GrudgeLight IIILight II8.1Light7050 pxDraw a circle
Dark CurseLight IIIDark I7.0Dark50—Tap a unit
Dark GrudgeLight IIIDark II8.6Dark7050 pxDraw a circle

On units: Power Down and 17 more

The same in all of them: Cast range: 120 px · Duration: 1 s (60 ticks) · Power: 0 · Status chance: 64.8 % · Status lasts: 18 s (1,080 ticks) · Status: Stat down · Affects: Enemies

Power DownDark IIFire I5.6Fire40—Tap a unit
Power OffDark IIFire II6.6Fire6050 pxDraw a circle
Power UnderDark IIFire III7.0Fire75—Tap a unit
Evade DownDark IIWater I6.0Water40—Tap a unit
Evade OffDark IIWater II6.1Water6050 pxDraw a circle
Evasion DownDark IIWater III7.4Water75—Tap a unit
Speed DownDark IIWind I6.3Wind40—Tap a unit
Speed OffDark IIWind II7.2Wind6050 pxDraw a circle
Speed UnderDark IIWind III6.3Wind75—Tap a unit
Defense DownDark IIEarth I5.9Earth40—Tap a unit
Defense OffDark IIEarth II6.9Earth6050 pxDraw a circle
Defense UnderDark IIEarth III7.4Earth75—Tap a unit
Magic DownDark IILight I6.1Light40—Tap a unit
Magic OffDark IILight II6.5Light6050 pxDraw a circle
Magic UnderDark IILight III8.6Light75—Tap a unit
Accuracy DownDark IIDark I5.3Dark40—Tap a unit
Accuracy OffDark IIDark II6.9Dark6050 pxDraw a circle
Accuracy UnderDark IIDark III7.5Dark75—Tap a unit

On units: Betrayal and 2 more

The same in all of them: Element: Fire · Duration: 1 s (60 ticks) · Power: 0 · Status chance: 64.8 % · Affects: Enemies

BetrayalDark IIIFire I6.250100 px—Tap a unit
MutinyDark IIIFire II7.170100 px50 pxDraw a circle
UprisingDark IIIFire III7.585120 px70 pxDraw a circle

On units: Virus and 2 more

The same in all of them: Element: Wind · Cast range: 100 px · Duration: 1 s (60 ticks) · Power: 0 · Status chance: 64.8 % · Status lasts: 18 s (1,080 ticks) · Status: Virus · Affects: Enemies

VirusDark IIIWind I6.850—Tap a unit
PlagueDark IIIWind II7.87050 pxDraw a circle
EpidemicDark IIIWind III6.88550 pxDraw a circle

On units: Peace Call and 2 more

The same in all of them: Element: Earth · Cast range: 100 px · Duration: 1 s (60 ticks) · Power: 0 · Status chance: 64.8 % · Status lasts: 15 s (900 ticks) · Status: Peace · Affects: Enemies

Peace CallDark IIIEarth I6.550—Tap a unit
Peace ChantDark IIIEarth II7.47050 pxDraw a circle
Peace SongDark IIIEarth III8.08550 pxDraw a circle

On units: Sleep Call and 3 more

The same in all of them: Power: 0 · Status: Sleep

Sleep CallDark IIILight I6.7Light50100 px1 s (60 ticks)—50 %8 s (480 ticks)Tap a unitEnemies
Sleep ChantDark IIILight II7.0Light70100 px1 s (60 ticks)50 px50 %8 s (480 ticks)Draw a circleEnemies
Sleep SongDark IIILight III9.1Light85100 px1 s (60 ticks)50 px50 %15 s (900 ticks)Tap a unitEnemies
Gold SongFire IIIWind IIDark I9.1Dark90—0 s (0 ticks)—45.3 %8 s (480 ticks)InstantAllies and enemies

On units: Fire Dance and 5 more

The same in all of them: MP (level 1–10): 140 · Cast range: 75 px · Duration: 5 s (300 ticks) · Power: 0 · Aim: Tap a unit · Affects: Enemies

Fire DanceFire IIIWater IIIFire III11.0Fire
Ice DanceWater IIIFire IIIWater III11.4Water
Wind DanceWind IIIEarth IIIWind III9.6Wind
Earth DanceEarth IIIWind IIIEarth III10.8Earth
Light DanceLight IIIDark IIILight III14.2Light
Dark DanceDark IIILight IIIDark III13.1Dark

On units: Fairy Trick and 1 more

The same in all of them: Element: Light · Duration: 1 s (60 ticks) · Radius: 50 px · Power: 0 · Status chance: 100 % · Status: Hidden · Affects: Allies

Fairy TrickLight IIILight IILight I10.890100 px15 s (900 ticks)Tap a unit
Hidden VeilLight ILight IILight III10.8105120 px10 s (600 ticks)Tap a point

Trap

Trap: Trap and 18 more

All 19 work the same way. A regular wild monster at or under the HP limit (the exact value counts: with 128 max HP, Trap catches 32 and not 33) is always caught; the caster’s magic, the drawing and the rank do not raise the limit. The trap checks units in the order of the game’s list, not the nearest or the weakest: if the first eligible one has too much HP, the trap is spent on it. Fire Trap and Water Trap differ only in element: their power 128 is a same-element factor of 1, not damage, and they freeze or burn nothing. Obey and Order skip units of the opposite element without spending the trap. All else equal, the cheapest trap whose limit covers the target’s HP is the better choice; a higher tier pays off for more HP, a longer reach (40, 65, 110 and 160 px) or a longer time (4 to 6 s).

The same in all of them: Intended chance at 0 HP: 99.2 % · Trigger radius: 16 px · Power: 128 · Aim: Tap a point · Affects: Enemies

TrapDark I1.8Dark1025 %40 px5 s (300 ticks)25 %
Fire TrapDark IFire I4.0Fire3029.7 %65 px4 s (240 ticks)35.2 %
Fire ObeyDark IFire II4.9Fire5035.2 %110 px5 s (300 ticks)39.8 %
Fire OrderDark IFire III5.4Fire6539.8 %160 px6 s (360 ticks)50 %
Water TrapDark IWater I4.4Water3029.7 %65 px4 s (240 ticks)35.2 %
Water ObeyDark IWater II4.5Water5035.2 %110 px5 s (300 ticks)39.8 %
Water OrderDark IWater III5.8Water6539.8 %160 px6 s (360 ticks)50 %
Wind TrapDark IWind I4.6Wind3029.7 %65 px4 s (240 ticks)35.2 %
Wind ObeyDark IWind II5.6Wind5035.2 %110 px5 s (300 ticks)39.8 %
Wind OrderDark IWind III4.7Wind6539.8 %160 px6 s (360 ticks)50 %
Earth TrapDark IEarth I4.3Earth3029.7 %65 px4 s (240 ticks)35.2 %
Earth ObeyDark IEarth II5.2Earth5035.2 %110 px5 s (300 ticks)39.8 %
Earth OrderDark IEarth III5.8Earth6539.8 %160 px6 s (360 ticks)50 %
Light TrapDark ILight I4.5Light3029.7 %65 px4 s (240 ticks)35.2 %
Light ObeyDark ILight II4.9Light5035.2 %110 px5 s (300 ticks)39.8 %
Light OrderDark ILight III7.0Light6539.8 %160 px6 s (360 ticks)50 %
Dark TrapDark IDark I3.7Dark3029.7 %65 px4 s (240 ticks)35.2 %
Dark ObeyDark IDark II5.3Dark5035.2 %110 px5 s (300 ticks)39.8 %
Dark OrderDark IDark III5.8Dark6539.8 %160 px6 s (360 ticks)50 %

Trap: Prank and 2 more

Prank, Joke and Trick drop a tub that takes exactly 1 HP, which counts as damage and wakes sleeping units. Prank aims at one unit; Joke and Trick at every unit in an 80 px circle. The tub does not read Trick’s power (500): Trick does what Joke does, with another picture, for more MP.

The same in all of them: Element: Water · Cast range: 100 px · Duration: 0 s (0 ticks) · Status chance: 100 % · Status: Cures statuses · Affects: Allies and enemies

PrankWind IIIWater I5.4500 px40Tap a unit
JokeWind IIIWater II5.47080 px40Draw a circle
TrickWind IIIWater III6.78580 px500Draw a circle

Trap: Rage Trap and 2 more

Rage Trap places a single mine at a point, with less reach. Death Trap and Sin Trap place them in an area with the same numbers (power, time and trigger area); only their runes, texts and MP change, so Sin Trap gains nothing for its higher cost.

The same in all of them: Element: Earth · Traits: Knocks down · Duration: 15 s (900 ticks) · Power: 420 · Affects: Enemies

Rage TrapWind IIIEarth I5.35045 px0 pxTap a point
Death TrapWind IIIEarth II6.27065 px35 pxTap a point
Sin TrapWind IIIEarth III6.88565 px35 pxTap a point

Dragon

Dragon: Fire Wyrm and 23 more

The 24 dragons are four tiers (power 50, 100, 150 and 200) for each element; within a tier they differ only in element, runes and texts. All of them touch with the same 8 px radius: a bigger dragon does not hit wider. The 200 tier waits 121 ticks (2 s) before acting, where the others wait 2, and lasts as long as the 150 tier for about the same MP.

The same in all of them: Contact radius: 8 px · Aim: Instant · Affects: Enemies

Fire WyrmFire IIIFire I5.7Fire501 s (60 ticks)0.03 s (2 ticks)50
Blaze WyrmFire IIIFire II6.6Fire701.5 s (90 ticks)0.03 s (2 ticks)100
Hell WyrmFire IIIFire III7.0Fire852 s (120 ticks)0.03 s (2 ticks)150
Frost WyrmFire IIIWater I6.0Water501 s (60 ticks)0.03 s (2 ticks)50
Ice WyrmFire IIIWater II6.1Water701.5 s (90 ticks)0.03 s (2 ticks)100
Frozen WyrmFire IIIWater III7.4Water852 s (120 ticks)0.03 s (2 ticks)150
Wind WyrmFire IIIWind I6.3Wind501 s (60 ticks)0.03 s (2 ticks)50
Gale WyrmFire IIIWind II7.3Wind701.5 s (90 ticks)0.03 s (2 ticks)100
Storm WyrmFire IIIWind III6.3Wind852 s (120 ticks)0.03 s (2 ticks)150
Rock WyrmFire IIIEarth I6.0Earth501 s (60 ticks)0.03 s (2 ticks)50
Cliff WyrmFire IIIEarth II6.9Earth701.5 s (90 ticks)0.03 s (2 ticks)100
Crag WyrmFire IIIEarth III7.5Earth852 s (120 ticks)0.03 s (2 ticks)150
White WyrmFire IIILight I6.2Light501 s (60 ticks)0.03 s (2 ticks)50
Light WyrmFire IIILight II6.5Light701.5 s (90 ticks)0.03 s (2 ticks)100
God WyrmFire IIILight III8.6Light852 s (120 ticks)0.03 s (2 ticks)150
Black WyrmFire IIIDark I5.4Dark501 s (60 ticks)0.03 s (2 ticks)50
Dark WyrmFire IIIDark II7.0Dark701.5 s (90 ticks)0.03 s (2 ticks)100
Evil WyrmFire IIIDark III7.5Dark852 s (120 ticks)0.03 s (2 ticks)150
Blaze GodDark IEarth IFire III7.8Fire852 s (120 ticks)2.02 s (121 ticks)200
Ice GodLight IWind IWater III9.4Water852 s (120 ticks)2.02 s (121 ticks)200
Sky GodFire ILight IWind III7.7Wind852 s (120 ticks)2.02 s (121 ticks)200
Stone GodWater IDark IEarth III8.3Earth852 s (120 ticks)2.02 s (121 ticks)200
Flash GodEarth IFire ILight III9.8Light852 s (120 ticks)2.02 s (121 ticks)200
Dark GodWind IWater IDark III9.3Dark852 s (120 ticks)2.02 s (121 ticks)200

Spells with no family

Each of these runs on code no other spell uses.

Grouped by the effect class and subkind of each spell in the game’s data, as the research did; the notes come from reading the code, not from playing.

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