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Fire · On units

Fire Dance

Imbues the wand with fire magic to smash an enemy. Touch your target.

Danza fuego

Spell scene

Choose the units and replay the cast with the cartridge’s sprites and sounds.

Loading scene…

Spell drawing

Fire Dance

Rune 1 of 3

Illustrative reconstruction: frames, palettes and effect timings come from the ROM. Part placement and drawing speed are choices of this viewer.

Outcome and status application are selected for the demonstration; they are not a battle roll.

Isaac walks to the receiver at 2 px per tick and cannot be damaged. At 12 px or less he dances beside it for 300 ticks and hits it on ticks 9, 19, 30 of each 43-tick cycle: up to 21 hits. They are physical blows: nothing is thrown. The receiver does not dance; each hit shows the element's damage flash on it.

The element aura starts where Isaac stands when he casts. Whether it follows him and how long it lasts is not confirmed yet; this view draws it behind him, following him, until the dance ends.

How to cast it

Draw these runes in order, each in one stroke, while holding L.

  1. Fire III
  2. Water III
  3. Fire III

MP cost

It goes down as Isaac’s level in each rune’s element rises.

Element level1–1011–2021–3031–4041–50
MP140132124116108

Aim

Tap a unit. Touch the unit to cast it on.

Affects: Enemies

What it does

Duration
5 s · 300 ticks
Cast range
75 px

Its own rules

Isaac walks to the target at 2 px per tick and cannot be damaged until the spell ends; he gives up after 180 ticks. Within 12 px he dances for 300 ticks: in each 43-tick cycle he strikes on ticks 9, 19 and 30 (up to 21 hits), each with his full attack minus a quarter of the target’s defense. It ends early if the target dies or gets more than 34 px away.

Similar spells

The 6 spells that run on the same game code as this one. Only what changes between them is shown.

SpellsElement
Fire DanceFire
Ice DanceWater
Wind DanceWind
Earth DanceEarth
Light DanceLight
Dark DanceDark
All spell families

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