Nintendo DS · Taito · 2006
LostMagic
Isaac draws runes with the stylus to cast magic and gather monsters. Here is everything the cartridge holds: the story with its choices and endings, every unit, map, song and sound, arranged to explore.
The game
Two screens, a stylus and a wand
In LostMagic spells are cast by drawing runes on the touch screen, and Isaac’s answers in the scenes decide which of the four endings you will see.
The game’s intro, beside this text, as it looks on the console.









Explore
The whole cartridge, in view
Start with the visual novel to live the story, or go straight to the section you’re interested in.
Story
The plot, its choices and its characters.

Visual novel
Travel across the world map, watch every scene as on the console, make the choices and win the battles until one of the four endings.
Play nowStory
158 scenes with their dialogue, who is on screen and every choice.
Flowchart
What decides each ending, the order of the missions and the enemies of each battle.
Characters
19 portraits with all their expressions.
World
The creatures, the battlefields and the world map.
Game logic
The rules, numbers and formulas of the game.
Game rules
Team size, the monsters and items you can keep, level and experience caps, defeats and checkpoints.
Progression
Experience, Isaac’s element levels with a simulator, the results screen, New Game+ and checkpoints.
Combat
When units attack, hit chance, physical and spell damage, shots, sight and the bosses’ spells.
Spells
The 396 spells: runes, MP, how to aim them, what they do, their numbers and the rules of the special ones.
Spell families
The spells that run on the same game code, and what changes between them.
Runes
How to draw the 18 runes, how the game scores a stroke, where Isaac learns each one and its MP.
Status effects
What each status a spell can cause does, how long it lasts and which spells cause it.
Items
The 8 items squads carry: what each one raises, how much at each level and which chests hold it.
Movement and AI
How units walk, choose a target and follow the orders a mission or the player gives them.
Duel
The duel mode’s eight ready-made teams and how a Wi-Fi match changes each player’s rating.
Art & sound
Pictures, music and sounds from the cartridge.
Gallery
Runes, spells, backgrounds, interface and what was left unused.
Music
24 tracks played with the game’s own instruments.
Sounds
147 sounds from menus, scenes and battle.
How it was made
Straight from the ROM
Decoded graphics
The DS tiles, palettes and animations were turned into images and GIFs, untouched.
Rebuilt script
Scenes, choices, flags and endings come from the game’s scripts, in the cartridge’s own English and Spanish.
Music with its own instruments
The sequences were played with the cartridge’s samples, imitating the console’s synthesizer.

































