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Wind · Zone

Gale Zone

Creates a vast zone in which allies move faster. Also turns swamp to sand.

Zona vendav.

Easy to draw

Spell scene

Choose the units and replay the cast with the cartridge’s sprites and sounds.

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Spell drawing

Gale Zone

Rune 1 of 2

Illustrative reconstruction: frames, palettes and effect timings come from the ROM. Part placement and drawing speed are choices of this viewer.

Outcome and status application are selected for the demonstration; they are not a battle roll.

How to cast it

Draw these runes in order, each in one stroke, while holding L.

  1. Wind I
  2. Wind III

MP cost

It goes down as Isaac’s level in each rune’s element rises.

Element level1–1011–2021–3031–4041–50
MP6561575450

Aim

Draw a circle. Touch a centre inside the range and drag out to set the radius.

Affects: Allies

What it does

Duration
20 s · 1200 ticks
Cast range
180 px
Radius
100 px
Applies every
0.5 s · 30 ticks

Status: Special

Chance
Always
Lasts
0.5 s · 30 ticks

Terrain: Dries swamp into sand

Similar spells

The 10 spells that run on the same game code as this one. Only what changes between them is shown.

SpellsElementMP (level 1–10)Cast rangeDurationRadiusRunesStatus lastsStatusAimAffectsTerrain
Wind ZoneWind30120 px10 s70 px20.5 s—Draw a circleAlliesDries swamp into sand
Swift ZoneWind50150 px18 s80 px20.5 s—Draw a circleAlliesDries swamp into sand
Gale ZoneWind65180 px20 s100 px20.5 s—Draw a circleAlliesDries swamp into sand
Power ZoneFire85120 px35 s100 px20.5 sStat upTap a pointAllies—
Evade ZoneWater85120 px35 s100 px20.5 sStat upTap a pointAllies—
Speed ZoneWind85120 px35 s100 px20.5 sStat upTap a pointAllies—
Defense ZoneEarth85120 px35 s100 px20.5 sStat upTap a pointAllies—
Prime ZoneDark85120 px35 s100 px20.5 sStat upTap a pointAllies—
High BlessLight140150 px15 s100 px30.55 s—Tap a pointAllies—
Evil BlessDark140150 px15 s100 px30.55 s—Tap a pointEnemies—
All spell families

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