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Magic Over

Pushes one unit's defense and magic defense up massively.

Magia +3

Spell scene

Choose the units and replay the cast with the cartridge’s sprites and sounds.

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Spell drawing

Magic Over

Rune 1 of 2

Uses this in battle: Light Mage, Russell, Seneka.

Illustrative reconstruction: frames, palettes and effect timings come from the ROM. Part placement and drawing speed are choices of this viewer.

Outcome and status application are selected for the demonstration; they are not a battle roll.

How to cast it

Draw these runes in order, each in one stroke, while holding L.

  1. Light II
  2. Light III

MP cost

It goes down as Isaac’s level in each rune’s element rises.

Element level1–1011–2021–3031–4041–50
MP7570666157

Aim

Tap a unit. Touch the unit to cast it on.

Affects: Allies

What it does

Duration
1 s · 60 ticks
Cast range
120 px
Radius
50 px

Status: Curse

Chance
Always
Lasts
25 s · 1500 ticks

Similar spells

The 6 spells that run on the same game code as this one. Only what changes between them is shown.

SpellsElementMP (level 1–10)Cast rangeRadiusRunesStatus chanceStatus lastsAimAffects
CurseDark20100 px—150 %18 sTap a unitEnemies
Black CurseDark50200 px—260.2 %18 sTap a unitEnemies
Black GrudgeDark70200 px60 px260.2 %18 sDraw a circleEnemies
Black BindDark85200 px60 px260.2 %18 sDraw a circleEnemies
Magic OverLight75120 px50 px2100 %25 sTap a unitAllies
Dark KingDark50140 px—3100 %18 sTap a unitEnemies
All spell families

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