Light · Projectile
Light Lance
A laser of light. Indicate a direction to fire it.
Lanza de luz
Spell scene
Choose the units and replay the cast with the cartridge’s sprites and sounds.
Press Replay or Resume to activate sound.
Spell drawing
Light Lance
This unit uses its idle pose for chanting or casting.
Uses this in battle: Light Mage, Christiva, Russell, Seneka.
Illustrative reconstruction: frames, palettes and effect timings come from the ROM. Part placement and drawing speed are choices of this viewer.
Outcome and status application are selected for the demonstration; they are not a battle roll.
Some part or sound assignments still need verification.
How to cast it
Draw these runes in order, each in one stroke, while holding L.
MP cost
It goes down as Isaac’s level in each rune’s element rises.
| Element level | 1–10 | 11–20 | 21–30 | 31–40 | 41–50 |
|---|---|---|---|---|---|
| MP | 30 | 28 | 26 | 25 | 23 |
Aim
Aim a direction. Drag and release: it leaves from Isaac towards where you release.
Affects: Enemies
- Pierces
What it does
- Power
- 410
- Duration
- 0.5 s · 30 ticks
- Shots
- 1
- Shot speed
- 7 px per tick
- Shot range
- 210 px
- Hit radius
- 8 px
- First shot after
- 0.13 s · 8 ticks
Power at cast
Before the target’s element and defenses. Each value is the game’s own formula.
Power:
Similar spells
The 6 spells that run on the same game code as this one. Only what changes between them is shown.
A shot hits a unit when the distance between their centres is under the shot’s hit radius plus the unit’s radius. A piercing shot can hit the same unit again once it has left it.
| Spells | Element | Traits | MP (level 1–10) | Cast range | Duration | Homing radius | Homing turn | Launch delay | Shot range | Shots | Target area radius | Power | Status chance | Status lasts | Status | Aim |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Light Lance | Light | Pierces | 30 | — | 0.5 s | — | — | — | 210 px | 1 | — | 410 | — | — | — | Aim a direction |
| Homing Light | Light | Pierces, Homing | 50 | — | 0.5 s | 55 px | 5.62° | — | 210 px | 1 | — | 640 | — | — | — | Aim a direction |
| Judgment | Light | Locks on each target | 65 | 120 px | 3 s | — | — | 0 s | 1,260 px | 5 | 50 px | 820 | — | — | — | Draw a circle |
| Dark Lance | Dark | Pierces | 30 | — | 0.5 s | — | — | — | 210 px | 1 | — | 420 | 14.8 % | 18 s | Stat down | Aim a direction |
| Homing Dark | Dark | Pierces, Homing | 50 | — | 0.5 s | 55 px | 5.62° | — | 210 px | 1 | — | 640 | 14.8 % | 18 s | Stat down | Aim a direction |
| Dark Crush | Dark | Locks on each target | 65 | 120 px | 3 s | — | — | 0 s | 1,260 px | 5 | 50 px | 840 | 14.8 % | 18 s | Stat down | Draw a circle |