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Dark · On units

Take Light

Sucks out enemy HP and gives it to the user. Touch one enemy unit.

Tomar luz

Spell scene

Choose the units and replay the cast with the cartridge’s sprites and sounds.

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Spell drawing

Take Light

Rune 1 of 2

Illustrative reconstruction: frames, palettes and effect timings come from the ROM. Part placement and drawing speed are choices of this viewer.

Outcome and status application are selected for the demonstration; they are not a battle roll.

Some part or sound assignments still need verification.

How to cast it

Draw these runes in order, each in one stroke, while holding L.

  1. Water III
  2. Dark I

MP cost

It goes down as Isaac’s level in each rune’s element rises.

Element level1–1011–2021–3031–4041–50
MP5047444138

Aim

Tap a unit. Touch the unit to cast it on.

Affects: Enemies

What it does

Power
450
Duration
1 s · 60 ticks
Cast range
100 px

Its own rules

Deals dark damage to the tapped enemy or to the enemies in the circle (up to 50 px), and Isaac recovers twice the damage dealt, up to 32,767: the game adds it once as a direct HP change and once more as healing.

Power at cast

Before the target’s element and defenses. Each value is the game’s own formula.

Power:

Similar spells

The 2 spells that run on the same game code as this one. Only what changes between them is shown.

SpellsMP (level 1–10)RadiusAim
Take Light50—Tap a unit
Draw Light7050 pxDraw a circle
All spell families

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