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Wind · Projectile

Wind Arrow

Launches an arrow created by wind Mana. Indicate a direction to fire it.

Flecha vien.

Spell scene

Choose the units and replay the cast with the cartridge’s sprites and sounds.

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Spell drawing

Wind Arrow

Rune 1 of 2

Uses this in battle: Trista.

Illustrative reconstruction: frames, palettes and effect timings come from the ROM. Part placement and drawing speed are choices of this viewer.

Outcome and status application are selected for the demonstration; they are not a battle roll.

Some part or sound assignments still need verification.

How to cast it

Draw these runes in order, each in one stroke, while holding L.

  1. Wind III
  2. Wind I

MP cost

It goes down as Isaac’s level in each rune’s element rises.

Element level1–1011–2021–3031–4041–50
MP5047444138

Aim

Aim a direction. Drag and release: it leaves from Isaac towards where you release.

Affects: Enemies

  • Pierces

What it does

Power
520
Duration
1 s · 60 ticks
Shots
1
Shot speed
5 px per tick
Shot range
300 px
Hit radius
8 px
First shot after
0.13 s · 8 ticks
Launch delay
1.22 s · 73 ticks

Power at cast

Before the target’s element and defenses. Each value is the game’s own formula.

Power:

Similar spells

The 2 spells that run on the same game code as this one. Only what changes between them is shown.

A shot hits a unit when the distance between their centres is under the shot’s hit radius plus the unit’s radius. A piercing shot can hit the same unit again once it has left it.

SpellsMP (level 1–10)Cast rangeTarget area radiusPowerAim
Wind Arrow50—0 px520Aim a direction
Gale Arrows70150 px100 px640Draw a circle
All spell families

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