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Unit #07

Jetvern

“A further powered-up Wyvern. No human can escape its jaws.”

Flies35 animations23 battles
Portrait of Jetvern
Jetvern

Stats

From the game’s tables, at the chosen level. Each bar compares it with the highest value of any unit at level 50.

HP
1680
Attack
172
Defense
117
Magic defense
76
Speed49 px/s
26
Accuracy
156
Evasion
50

In battle

Line Up cost
5 UP
Squad
2 units
Movement
Flies over water and low obstacles
Attack
Melee
Time between attacks
1.05 s
Attack reach
14 px between the two units
Keeps swinging
while the target is under 36 px away
Hit lands
0.1 s into the attack
Chases enemies
within 50 px (missions often change it)
Keeps away from threats
60 px
Body radius
10 px
Growth
Even from level 1 to 50

Animations

Grouped by when the game plays them. Hover to animate one, or tap to open it.

See the sprite sheet

Idle

Standing still.

Walk

While it moves.

Attack

Its normal attack, up close or from a distance.

Knocked down

Hit by a spell that knocks units down.

Get up

Standing up again after being knocked down.

Fall asleep

Put to sleep by a spell.

Caught in a trap

While a capture trap holds it.

Captured

When the capture works.

Die

When its HP reaches 0.

Never used

Drawn in the game, but nothing in it plays them.

Sprite sheet

36 frames in 44×44 px cells. The whole sheet is 1012×88 px.

Jetvern · sprite sheet

Where it appears

Story battles where this unit is on the field.

Jetvern

Sprite sheet

Its frames on the unit’s sprite sheet, in playback order. The highlighted one is on screen.

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