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Map 024

768×768 pixels · 6 battles in the story · Chapter 3, Chapter 5, Chapter 6

Map 024
Geh OlgGnomeGnomeGnomeGnomeMud GolemMud GolemMud GolemMud GolemMud GolemMud GolemMud GolemMud GolemWyvernWyvernWyvernWyvern
MinimapThe game’s minimap
What each terrain does
  • Sand. Nothing, unless a spell turns it to swamp: then half speed.
  • Ford. Walking units move at half speed unless it is frozen; it puts out burns.
  • Quicksand. Pushes walking units 15 px per second in its direction.
  • High obstacle. Stops walking and flying units and shots.
  • Event area. Missions check whether units are inside; it blocks nothing.
  • Squad start. Where the player’s squads appear.

Flying units are never affected by terrain. Water units ignore the slowing of fords and melted ice; earth units ignore bog, sand and swamp slowing and the quicksand push. A unit of the same element as the damage heals about 6 HP instead; one of the opposite element takes 75.

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