Map 022
768×512 pixels · 4 battles in the story · Chapter 3, Chapter 5

The game’s minimapWhat each terrain does
- Sand. Nothing, unless a spell turns it to swamp: then half speed.
- Quicksand. Pushes walking units 15 px per second in its direction.
- Damage floor. 50 damage every second to walking units.
- High obstacle. Stops walking and flying units and shots.
- Event area. Missions check whether units are inside; it blocks nothing.
- Squad start. Where the player’s squads appear.
Flying units are never affected by terrain. Water units ignore the slowing of fords and melted ice; earth units ignore bog, sand and swamp slowing and the quicksand push. A unit of the same element as the damage heals about 6 HP instead; one of the opposite element takes 75.







