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Unit #61

Multipul

“A combination of many other monsters. Favors ranged combat.”

Flies35 animations4 battles
Portrait of Multipul
Multipul

Stats

From the game’s tables, at the chosen level. Each bar compares it with the highest value of any unit at level 50.

HP
1460
Attack
172
Defense
111
Magic defense
85
Speed47 px/s
25
Accuracy
160
Evasion
54

In battle

Line Up cost
6 UP
Squad
2 units
Movement
Flies over water and low obstacles
Attack
Ranged
Time between attacks
0.92 s
Attack reach
50 px between the two units
Keeps swinging
while the target is under 72 px away
Hit lands
0.33 s into the attack
Shot
75 px/s, flies up to 72 px
Chases enemies
within 80 px (missions often change it)
Keeps away from threats
60 px
Body radius
10 px
Growth
Late: most of it after level 30

Animations

Grouped by when the game plays them. Hover to animate one, or tap to open it.

See the sprite sheet

Idle

Standing still.

Walk

While it moves.

Attack

Its normal attack, up close or from a distance.

Knocked down

Hit by a spell that knocks units down.

Get up

Standing up again after being knocked down.

Fall asleep

Put to sleep by a spell.

Caught in a trap

While a capture trap holds it.

Captured

When the capture works.

Die

When its HP reaches 0.

Never used

Drawn in the game, but nothing in it plays them.

Sprite sheet

40 frames in 52×52 px cells. The whole sheet is 988×156 px.

Multipul · sprite sheet

Where it appears

Story battles where this unit is on the field.

Multipul

Sprite sheet

Its frames on the unit’s sprite sheet, in playback order. The highlighted one is on screen.

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